Search Results for: cheap airline tickets and hotel deals to las vegas phone number 1-800-299-7264
-
Captain Eric’s Super Thumb Feature Presentation
Columns by Eric Regan on
...still play. One downfall is actually finding active people to play against; there is no real way of knowing if someone logged on last week or last year. BUMMER Captain...
-
Final Fantasy I (GBA)
Reviews by Paul Franzen on
...level up like crazy to beat any of the bosses—except for the last boss, but that was more a battle of endurance, and whether I could afford enough magic potions...
-
Captain Eric’s Psychic Thumb Feature Presentation
Columns by Eric Regan on
...by reality I mean the reality of me physically playing this game in the future: This game is truly the number-one button masher OF ALL TIME! It is a true...
-
The Gates of Life: Episode 52 – Beautiful!
Columns by Paul Franzen on
Choose your own adventure in this RPG-esque adventure that lets you—the reader—vote on its outcome. When we last left our heroes, Render had gone flying off a cliff. Meanwhile, the...
-
Source Nintendo (December 2008)
Columns by Joseph Catalanotto on
...with a good amount of excellent titles. The problem for any budget shopper, of course, is which ones to buy, exactly. Both systems saw a number of good titles released...
-
Inside the Guide: The Legend of Zelda: Twilight Princess
Columns by Michael Gray on
...of GameFAQs’ most prolific writers. Given that this is GameCola’s big January issue, I asked myself, “What kind of game should I write about?” The answer was simple. I would...
-
Final Fantasy II (SNES)
Reviews by Alex Jedraszczak on
...in execution, most problems of which are due to the era in which it was produced. There’s not a bad track in the game, with a fair number of songs...
-
Snowboard Kids (N64)
Reviews by Zach Rich on
...part of giving this game a final score, which is difficult for a number of reasons. One, this is GameCola, and their whole FIVE IS EXTREMELY AVERAGE bit is something...
-
Rayman (PS1)
Reviews by Meteo Xavier on
...with five-to-six or so levels in each stage and any number of screens within those levels within those stages. The stages have themes like forest, surreal music, caverns, umm…stationary? and...