Archive for Tag: Alex Jedraszczak
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Crystalis (NES)
Reviews by Alex Jedraszczak on Few games dare to predict the apocalypse less than a decade away from the date of release.
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Dragon Warrior (NES)
Reviews by Alex Jedraszczak on Take care and tempt not the fates.
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Lagoon (SNES)
Reviews by Alex Jedraszczak on The atomic bomb. Man's greatest achievement. Like, ever, man. I mean, what else can blow up as much stuff as the atomic bomb? And, certainly, one can see that man's sole purpose in this universe is to
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Soul Blazer (SNES)
Reviews by Alex Jedraszczak on I am here to tell the story of a game that is often forgotten in the wake of the popularity of its successors, despite my personal preference for it. No, no, I'm not talking about Lufia. This isn't about Final Fantasy IV, either.
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Metroid II: Return of Samus (GB)
Reviews by Alex Jedraszczak on Often overlooked in the shadow of Super Metroid, Metroid II was an early step toward the modern "Metroidvania" concept.
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Amagon (NES)
Reviews by Alex Jedraszczak on There it was. Shining, brilliant, in a beam of light before me, hovering silently above the sacred altar—I had finally found it. Amagon. When Grand Wizard Franzen had explained my mission, spoken in
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Versus Mode: Pause Buttons, Going Outside, the Virtual Console, and More
Columns by GameCola on GC writers Alex Jedraszczak and Sprite Monkey discuss whether games need pause buttons, taxes on videogames, playing games on the Virtual Console vs. the original cartridges, and more.
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Illusion of Gaia (SNES)
Reviews by Alex Jedraszczak on It had happened again. I had let the month pass me by without giving even a fleeting thought to my obligations. As I sat in my dark room with only a bottle in front of me, I thought to myself: How cou
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Lufia & The Fortress of Doom (SNES)
Reviews by Alex Jedraszczak on Yes, that's right: the Lufia series didn't start at II. While the second game might have been substantially more original than its predecessor, Lufia The Fortress of Doom is a fun game in its own ri
