Archive for Tag: difficulty modes
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What the Crap?: Difficulty Settings and Modes
Columns by Mark Freedman on
Why, cruel videogame industry, are we forced to play Goldilocks when sitting down to play our games? Games all have their own ideas of what Easy and Hard mean, have different rewards (and sometime none at all) for choosing a more difficult setting, and really produce a schism in groups of people who say they've beaten a game. I really don't care if you've beaten the game on "Super Easy," you shmuck!
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Mega Man 10 (Wii-WW)
Reviews by Nathaniel Hoover on
Ask your mad doctor if Roboenza is right for you.
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Mega Man 2 (NES)
Reviews by Nathaniel Hoover on
Mega Man 2 is widely regarded as the best [Mega Man / NES / video] game of all time. There's no way to write a positive and original review when all the good adjectives have already been exhausted by
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Versus Mode: Launch Titles, Dragon Quest IX, and More
Columns by GameCola on
GC writer Michael Gray and former GC writer Brian Vanek discuss whether you can judge a console by its launch titles, Dragon Quest IX's combat system, and more.
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Double Dragon II: The Revenge (NES)
Reviews by Mark Freedman on
It's a very influential series, and this is one of the first games to introduce a nice co-op fighting mode.
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Sid Meier’s Pirates! (MXB)
Reviews by Paul Franzen on
I'll repeat that: A ballroom dancing minigame. In a game about pirates.
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Super Battleship (SG)
Reviews by Paul Franzen on
If you bought Super Battleship and you expected more than you got, it's YOU who has the problem, man, not Super Battleship.
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Cruis’n USA (N64)
Reviews by Paul Franzen on
No matter how successful you are, you'll always have to start again from square one. That's how things work in Cruis'n USA.
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Ikaruga (GCN)
Reviews by Casey Levine on
Ikaruga is addictive and wicked hard.