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Archive for Tag: game design

  • GameDevCola #2: Devil’s in the Details

    Columns Columns by James Pelster on June 4, 2026

    Nobody ever said game development was simple, but it might not be apparent just how complicated it really is.

  • GC Podcast #192: Creature Creators

    Podcasts Podcasts by Joseph Martin on August 4, 2025

    Collecting Tamed Monster Creatures

  • I Am a Game Mechanic #1: Inventory Space

    Columns Columns by Brandon Tan on September 7, 2016Comments1

    How does having limits on inventory capacity change gameplay? It can alter a game's difficulty, among other things.

  • The Lost Art of Good Game Design: Dragon Age: Origins

    Columns Columns by Nathaniel Hoover on April 17, 2015Comments5

    The game that instilled in me a fear of shopping.

  • The Viewtiful View: Bad Design vs. Bad Player

    Columns Columns by Eric Bell on March 12, 2014Comments8

    Who is at fault if a someone can't beat the game: The designer, or the player?

  • Inside the GameCola RPGcast: Crystalis and Final Fantasy

    Blog Posts Blog Posts by Nathaniel Hoover on March 7, 2014

    A behind-the-scenes look at the development of the Crystalis D&Dcast and the Final Fantasy RPGcast, complete with top-secret game materials for download!

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News Posts Cor Blimey! Hector Will Be British Again Tomorrow!

I'm guessing that you were all definitely convinced by our review the other day that Hector: Badge of Carnage is the game for you. (And if you weren't—bugger off. That's some new language I learned

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