Archive for Tag: game design
I Am a Game Mechanic #1: Inventory Space
Columns by Brandon Tan on
How does having limits on inventory capacity change gameplay? It can alter a game's difficulty, among other things.
The Lost Art of Good Game Design: Dragon Age: Origins
Columns by Nathaniel Hoover on
The game that instilled in me a fear of shopping.
The Viewtiful View: Bad Design vs. Bad Player
Columns by Eric Bell on
Who is at fault if a someone can't beat the game: The designer, or the player?
Inside the GameCola RPGcast: Crystalis and Final Fantasy
Blog Posts by Nathaniel Hoover on
A behind-the-scenes look at the development of the Crystalis D&Dcast and the Final Fantasy RPGcast, complete with top-secret game materials for download!