• testgame.exe: Making the Adventure

    Hello everyone, and welcome to this month’s edition of testgame.exe: Making the Adventure. This month, it being the ultra-special January issue of GameCola and all, I have decided to do something that some of you may remember from a few issues ago. That’s right: We will once again be taking a look at the very earliest stages of testgame development, back when the idea for testgame was nothing more than a real-time outpouring of semi-random elements in a IM-based text adventure between myself and real-life Paul. Makes sense? Well, I did a better job of explaining it last time. Suffice to say, this is a view of testgame that hardly anyone has seen before, so pay close attention.

  • testgame.exe: Making the Adventure

    Why hello, random people. You seem to have stumbled upon this month's issue of testgame.exe: Making the Adventure. What is this strange creation, you ask? Well, it appears to have something to do w

  • testgame.exe: Making the Adventure

    Greetings, everyone, and welcome to this month's edition of testgame.exe: Making the Adventure! This month we have for you, surprisingly enough, a nice handful of new things to check out in the game.

  • testgame.exe: Making the Adventure

    Hey all.  Another month has gone by, and it's time, once again, for everyone's favorite adventure game production article/journal/diary/whatever, testgame.exe: Making the Adventure. Now, those of you

  • testgame.exe: Making the Adventure

    Before I get started with this month's edition of testgame.exe: Making the Adventure, I would like to explain my newfound philosophy.  The way I see it, if I do a lot of work over the course of the m

  • testgame.exe: Making the Adventure

    This month brings along some exciting changes to testgame. Well, at least moderately exciting.

  • testgame.exe: Making the Adventure

    So this month's edition of testgame.exe: Making the Adventure (the making-an-adventure-game monthly article that everyone knows and loves) is gonna seem pretty run of the mill in most aspects.  First

  • testgame.exe: Making the Adventure

    Greetings, faithful readers, and welcome to this month's edition of textgame.exe: Making the Adventure. Now, I know what you're thinking.  "Oh, that Lizo," I hear you say, "She never does any work on

  • testgame.exe: Making the Adventure

    So it’s now been exactly two years since I started writing testgame.exe: Making the Adventure for GameCola. The years have just flown by, haven’t they? I thought that, this month, I’d take a look back at the early days of testgame. No, I’m not just going to repeat the same sort of thing I did for the January issue, in which I compared early production stills in the game to what the game looks like now.

  • testgame.exe: Making the Adventure

    So one thing I've discovered during the past month is that it reeeeally helps to have a plan for what you're doing.  It's a big motivator, let me tell you.  For example, since the last installment