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Archive for Tag: testgame.exe: Making the Adventure

  • testgame.exe: Making the Adventure

    Columns Columns by Elizabeth Medina-Gray on April 15, 2006

    After last month's edition of testgame.exe: Making the Adventure, GameCola's Matt Gardner pointed out an important fact to me—I'm really slow at working on testgame. After stating this, he then made

  • testgame.exe: Making the Adventure

    Columns Columns by Elizabeth Medina-Gray on March 15, 2006

    We have direction! A course of action! A seating plan! After a late-night brainstorming session with the one and only Paul Franzen, there are now, literally, a ton of new puzzles in the works. (Well,

  • testgame.exe: Making the Adventure

    Columns Columns by Elizabeth Medina-Gray on February 1, 2006

    This month's theme in testgame.exe: Making the Adventure: Prettiness. That is to say, lots of little tiny things that are cool but will probably be barely noticeable to anyone who's not me. This means

  • testgame.exe: Making the Adventure

    Columns Columns by Elizabeth Medina-Gray on January 1, 2006

    Plot, plot, plot, plot-ploooottt. Plot. This month's super amazing new feature in everyone's favorite adventure-game-in-the-making (aka, testgame): PLOT! OK, so technically there was some plot in the

  • testgame.exe: Making the Adventure

    Columns Columns by Elizabeth Medina-Gray on December 1, 2005

    So, here we are again. Another month has gone around, and TestGame has settled itself comfortably on the back burner of the stovetop that is my life. The astute reader will notice that there really is

  • testgame.exe: Making the Adventure

    Columns Columns by Elizabeth Medina-Gray on November 1, 2005

    So you've come back for more, eh? Just couldn't stay away, could you? Well, I know how that is. No really, it's okay. I understand. That's why I'm here you know, to feed your addiction. Because I know

  • testgame.exe: Making the Adventure

    Columns Columns by Elizabeth Medina-Gray on October 1, 2005

    You know how stories normally go, right? You've got a hero and a villain and a bunch of things happen, and then there's a moral at the end to warn all the youngsters listening to the story about how t

  • testgame.exe: Making the Adventure

    Columns Columns by Elizabeth Medina-Gray on September 1, 2005

    Wow! I did sooooo much stuff with testgame this month!And now that I've given you that favorable first impression, let's move on to the more truthful items on the agenda. I did not, in fact, do much w

  • testgame.exe: Making the Adventure

    Columns Columns by Elizabeth Medina-Gray on August 1, 2005

    Yoooo listen up, here's a story, about a little girl who... made an adventure game... except not really because she had no idea what she was doing, and well, yeah. The end. This month's edition of Tes

  • testgame.exe: Making the Adventure

    Columns Columns by Elizabeth Medina-Gray on July 1, 2005

    And speaking of video games, I'm sure there are just gobs of you readers out there waiting with bated breath for an update on the captivating new adventure game, TestGame.exe! Well, today just happens

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