Archive for Tag: testgame
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
So here we are again. Another day, another testgame.exe: Making the Adventure. Er, I guess that should be "month," but whatever. What's new, you ask? Eh. Same old, same old. It goes. But s
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
Doo de doo de doo, testgame. Mmmm...I just ate a banana and it was yummy. Bananas. Making adventure games is fun! Yaaaay! Walking around, picking up things, wearing sunglasses. Hooray! New t
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
So how's everyone doing this month? Good? Great! I bet you're all here to check up on your favorite monthly article about the production of a little point-and-click adventure game we like to call
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
Hello out there, and welcome to the newest edition of testgame.exe: Making the Adventure. (Unless you're in the future and reading this, in which case maybe I'd better just call this the February edit
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
Hello everyone, and welcome to this month’s edition of testgame.exe: Making the Adventure. This month, it being the ultra-special January issue of GameCola and all, I have decided to do something that some of you may remember from a few issues ago. That’s right: We will once again be taking a look at the very earliest stages of testgame development, back when the idea for testgame was nothing more than a real-time outpouring of semi-random elements in a IM-based text adventure between myself and real-life Paul. Makes sense? Well, I did a better job of explaining it last time. Suffice to say, this is a view of testgame that hardly anyone has seen before, so pay close attention.
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
Why hello, random people. You seem to have stumbled upon this month's issue of testgame.exe: Making the Adventure. What is this strange creation, you ask? Well, it appears to have something to do w
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
Greetings, everyone, and welcome to this month's edition of testgame.exe: Making the Adventure! This month we have for you, surprisingly enough, a nice handful of new things to check out in the game.
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
Hey all. Another month has gone by, and it's time, once again, for everyone's favorite adventure game production article/journal/diary/whatever, testgame.exe: Making the Adventure. Now, those of you
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
Before I get started with this month's edition of testgame.exe: Making the Adventure, I would like to explain my newfound philosophy. The way I see it, if I do a lot of work over the course of the m
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
This month brings along some exciting changes to testgame. Well, at least moderately exciting.