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Disney’s Aladdin (SG)
Reviews by Richo Rosai on
...can finish it in one sitting. (I beat it the first time without even realizing that the ‘R’ button was usable!) But Capcom has saved the day (to some extent)...
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Digital Championship Wrestling: Billy vs. Jimmy
Columns by Paul Franzen on
...Jimmy, for a long while at least. As Abobobzzeerfgurp carts our red-shirted warrior off into the sunset , Tatanka reaches the number 10. It’s a count-out victory for Billy! Eric:...
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North & South (NES)
Reviews by Zack Huffman on
...of captured territory and the number of armies that each side has. Since there’s only a total of 25 territories, and you start with between two and four armies, it...
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The Gates of Life: Chapter 26 – Fight! Fight! Fight!
Columns by Matt Gardner on
...Enrique was getting a little steamed, so he brought back his super powers that haven’t been mentioned for a good number of installments. There was a flash of pink light,...
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Frankenstein: The Monster Returns (NES)
Reviews by Zack Huffman on
...number of liberties. For instance, the monster is now known as Frankenstein, rather than Frankenstein’s monster. Frankenstein can appear, taunt you, then quickly disappear like a ninja. Oh, and Frankenstein...
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Zelda II: The Adventure of Link (NES)
Reviews by Richo Rosai on
...block while being attacked by enemies every three seconds, is not my idea of puzzle-solving. Secondly, Zelda II features a limited number of tries per game. After you use up...
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Captain Eric’s Super Thumb Feature Presentation
Columns by Eric Regan on
...OH GOD IT’S NOT!! The horror… the hoorroorrr. I don’t think you could come up with a more dull, slow game. The number of weapons for your sweet ride is...
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Dear Readers: Please Send Me Stuff for the Janish!
Columns by Paul Franzen on
...monthly reviews about any videogame in existence so long as we haven’t covered it already—but we also have a number of spots open for columnists. Games for the Casual Gamer,...
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What the Crap?: Role-Playing Games
Columns by Mark Freedman on
...in your mind as to what the hell the programmers were thinking. Speaking of beds, did you ever notice how there are never enough beds for the number of people...