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System Shock (PC)
Reviews by Michael Ridgaway on
...player to look up and down, crouch, and lean to the side. The controls for this movement are clunky by today’s standards, using the key pad instead of the mouse...
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Monkey Island 2: LeChuck’s Revenge (PC)
Reviews by Carl Houghton on
...a work of art itself. Sure, the whole thing looks pixelly by today’s standards, but a lot of today’s games don’t put the effort into their visuals that LucasArts did...
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Versus Mode: Adults Only DLC, Shigeru Miyamoto, Parents, and More
Columns by GameCola on
...in the wrong hands and people are just going to debate and bitch more about videogames corrupting the youth of today and all the blah-blah-blah. We don’t need more gas...
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Dune II (PC)
Reviews by Alex Jedraszczak on
OK, enough new games. It’s back to the 90s again with another game I mentioned in Cheat Codes for Life! This month, I’m reviewing the first recognizable real-time strategy game....
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The Accessibility of Gaming: The Serendipity of Amiibo Tap
Blog Posts by Jenna "Super 256" Colors on
...game just doesn’t think there’s profitability for the game in today’s market. Of course there are PC emulators, even some ports of old games to mobile devices, but it’s usually...
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Q&AmeCola: Games or Game Series We Are Most Thankful For
Columns by Jeff Nemeth and GameCola Staff on
...I still remember the sheer joy those little pixelated tanks brought, and it’s that kind of joy that continues to fuel my love of videogames today. I may appreciate a...
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This Day in GameCola History: May 22nd
Columns by Alex Jedraszczak on
We’re throwing you for a loop today on GameCola—a TIME loop! On this day in GameCola history, we’re not celebrating a holiday as usual, but are instead celebrating time: its...
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Judging a Game by Its Cover #2
Columns by Bradley Keene on
Tearing a new anus into the worst coverart of today’s videogames. So we’re back again this month taking another well-deserved stab at bad game art. ‘Twas fun before, right? So...
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Final Fantasy II (SNES)
Reviews by Alex Jedraszczak on
...think that this game kept a very standard button layout. Too many games, today as well as back then, use different buttons for on the field, in a battle, in...
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The Alone in the Dark Trilogy: A 20-Year Reviewtrospective
Blog Posts by Frank Jacobs on
...horror genre as we know it today? If you said Resident Evil (or even thought it), you disgust me and shame on you. Let me put it like this: Let’s...