Search Results for: Paul%20Franzen
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GC Podcasts #51-53 on YouTube: Just Another Turtle, Paul & Jeddy!
Videos by Nathaniel Hoover on
After the excitement of GameCola’s 10-part 10th anniversary podcast, we felt it would be nice to go back to regular ol’ podcasting again—no special guests, no elaborate planning. This worked...
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Back to the Future: The Game – Episode 1: The Video Walkthrough – The Post: The Details
Videos by Nikola Suprak on
...and obscured by Paul’s incorrect pronunciation of the word “Mario.” Stay tuned! More videos to follow. These will have less discussion about book series that Paul made up. I promise....
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GC Podcast #8: Happy Birthday, GameCola!
Podcasts by Michael Gray on
This edition of “The GameCola Podcast” features Michael Gray, Nathaniel Hoover, Zach Rich, Elizabeth Medina-Gray, and Paul Franzen. It is made up of four segments: Intro: Michael sings “A Whole...
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
...and design are by Lizo. The dialogue was written by Lizo, with significant input by Paul. Paul is voiced (appropriately) by Paul Franzen. Lily is voiced by Lizo. Omar is...
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The Archive Dive: April 2002
Columns by Nathaniel Hoover on
...by Paul Franzen A touching story of nostalgia, brotherhood, and ramming sticks into other people. The Top 5 Video Games of 1994 – Blog Post by Paul Franzen Keeping with...
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Dear Readers: Gamebeard
Columns by Michael Ridgaway on
...Mike: Well…Thank you, Loyal Internet Audience? We appreciate you humoring us. Vangie: And Paul. Mike: Paul! That’s it! THAT was the guy with the beard! Vangie: Right. Seriously, though, the...
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
...extra programs needed to run this file) Things to do/new features of note: Now Paul can’t walk away after the scene with Lily and Thurston in the kitchen (you’ve gotten...
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
...game? I realized recently that while I decided to go with a LucasArts style dialogue system (the kind where you’re presented with dialogue options and you choose what Paul is...
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
...tells Paul the amount of time until his show starts (and when Paul tells the Guard Captain), this amount is now given in minutes AND seconds (as opposed to just...
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on
...scenario occurs slightly differently depending on whether Paul saw the show or not. Also, Paul can actually get the petition back from Amazing Anthony to be able to use it...