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Archive for Tag: game design

  • GC Podcast #192: Creature Creators

    Podcasts Podcasts by Joseph Martin on August 4, 2025

    Collecting Tamed Monster Creatures

  • I Am a Game Mechanic #1: Inventory Space

    Columns Columns by Brandon Tan on September 7, 2016Comments1

    How does having limits on inventory capacity change gameplay? It can alter a game's difficulty, among other things.

  • The Lost Art of Good Game Design: Dragon Age: Origins

    Columns Columns by Nathaniel Hoover on April 17, 2015Comments5

    The game that instilled in me a fear of shopping.

  • The Viewtiful View: Bad Design vs. Bad Player

    Columns Columns by Eric Bell on March 12, 2014Comments8

    Who is at fault if a someone can't beat the game: The designer, or the player?

  • Inside the GameCola RPGcast: Crystalis and Final Fantasy

    Blog Posts Blog Posts by Nathaniel Hoover on March 7, 2014

    A behind-the-scenes look at the development of the Crystalis D&Dcast and the Final Fantasy RPGcast, complete with top-secret game materials for download!

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Reviews Metroid Prime Trilogy (Wii)

In 2007, the great and wonderful folks at Valve made every single one of us dirty, dirty consumer pigs feel like we just blew up the ferris wheel at the Toys"R"Us in NYC and made off with five spectac

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