• Star Fox 64 3D (3DS)

    ...to disable the warlord Andross who threatens to engulf the Lylat System in death and destruction. The game consists of a number of on-rails shooter levels where the player pilots...

  • Versus Mode: Mega Man, Capcom, and Mighty No. 9

    ...a GameCola staff member responsible for several Mega Man reviews and a surprising number of front-page YouTube search results for “funny mega man videos”. This is his third appearance in...

  • Crystalis: NES vs. GBC

    ...about since the first installment of the Crystalis D&Dcast, like, a year ago. Now our long celebration of The END DAY comes to a close with not one, but…whatever number...

  • Math Gardener (X360-XBLI)

    ...multiplication. You choose the minimum and maximum values (between 1 and 9) that will be used in randomly generating math problems, choose the type of math problem, and start. The...

  • Enchanted Arms (X360)

    ...easily the number one so-bad-it’s-good movie of all time)—the story, dialogue, and voice acting are so amazingly, profoundly, hilariously awful that I’d trade my signed copy of Bio-Dome away for...

  • Cave Story (Wii-WW)

    ...get for free, you can get by paying for! Isn’t that great news? Of course it is! Nicalis has added a number of features to Cave Story, to make this...

  • Mega Man 10 (Wii-WW)

    ...feel compelled to give Capcom their money. Actually, I’m not sure how I feel about that. Easy Mode makes a number of alterations to the normal game, such as toning...

  • Minus the Pudding: The Best of Xbox Live Indie Games

    ...colors of the presents they want (convenient!), and the number of lights on in the house corresponds with how many presents you’re supposed to drop. If you screw up a...

  • Mid-Boss: Dino-scores

    ...to think rationally? No one’s going to read your boring words if there’s a number at the bottom of the page that does all the thinking for them. I fear...

  • Sonic CD (SCD)

    ...You will. Sonic Team and Sega Technical Institute had been working their butts off in unison (like synchronised divers) to create Sonic 1 and Sonic 2—and those games stayed within...