• WiiWare Review (June 2008)

    ...repetitive and annoying as the limited number of enemy variations, and the boss battles are almost boring. SAVE YOUR POINTS, especially if you are a shooter fan.” June 9th, 2008...

  • Rhythm Heaven (DS)

    ...glory. Rhythm Heaven, known as Rhythm Paradise in Europe and Rhythm Tengoku Gold in Japan, was produced by Nintendo SPD Software Development Group No. 1 (also known for the WarioWare...

  • Kirby & the Amazing Mirror (VC)

    ...I’m not just talking about how it is structured. America got the game in October 2004, six months after the Japanese version and two months after the European release—usually, Europe...

  • BREAKING: Dual Destinies Released on iOS (In America Too!)

    ...no indication of any release in North America or Europe or anywhere else. It’s styled after the release of the other games—the first episode is free while the other episodes...

  • StarSweep (PS1)

    ...if such a thing even exists. Now, Europe’s cover really does speak for itself. Please tell me how this Tetris-abomination is meant to represent StarSweep. I’m waiting. Why is there...

  • Super Smash Bros. Brawl (Wii)

    ...took too damn long to come out in Europe. By the time it was released here, everybody knew everything about the game. Websites such as GameFAQs were filled with spoilers...

  • BLACK (MXB)

    ...gunfire in eastern European forests and invading underground bases. So I was pretty excited to play BLACK and revel in some up-to-date tactical action; but aside from modern military lingo...

  • Rocket Ranger (NES)

    ...is exactly what they do. After carving out their own nation in Europe, (instead of just invading all of Earth) it’s up to America to save the day, and incidentally,...

  • Guitar Hero 5 (X360)

    ...I never heard of them. Speaking of “never heard of,” yet another Guitar Hero game is released without Europe’s true masterpiece, “Rock the Night.” If I worked at Neversoft, things...

  • Mickey Mania: The Timeless Adventures of Mickey Mouse (SCD)

    ...absolutely love Mickey Mania. It has something, a sort of x-factor that most licensed games are missing. Perhaps it’s the sky-high production values or the number of obscure secret areas...