Search Results for: ТОП эксперт Human Design Виктория Джем — ДИЗАЙН ЧЕЛОВЕКА metahd.ru
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The Lost Art of Good Game Design: Ys Book I & II
Columns by Nathaniel Hoover on
...consists of nothing but your character rubbing against things until they either kill you or go away, like a bad Leisure Suit Larry puzzle. There’s a humorous, charming, Final Fantasy:...
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101010, Chapter 7: Four-Player Versus
Blog Posts by Diana Gray on
...the human wins. Once the final human wins, the door on the other side of the ‘peril room’ will be unlocked, and you can all escape. Just remember, time will...
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Dear Readers: Stupid Things Developers do to Ruin Their Awesome Games: Part 2
Columns by Paul Franzen on
...all the humans, or the humans reach their objective, everyone switches sides; people who were controlling humans get to control zombies, and people who were controlling zombies have to control...
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Action 52 (NES)
Reviews by Jeff Day on
...OOZE Oh, this game is “ooze,” all right…like ooze seeping out of a gaping wound! You are a punk child pulled straight from a NOFX concert, running through a green...
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Angels with Scaly Wings (PC)
Reviews by Diana Gray on
...through this portal, tasked with trading a PDA filled with centuries of human knowledge for a number of the dragons’ generators—a completely clean energy source that the human world desperately...
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Undertale (PC)
Reviews by Robyn Tyrfing on
...there after a war with humanity, the monsters dream of one day leaving the underground and returning to the surface. To do this, they need the soul of a human,...
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The Addams Family (SNES)
Reviews by Meteo Xavier on
...paragraph: LEVEL DESIGN. Kick-ass level design. This is the game’s biggest strength, not so much because the levels themselves are incredibly awesome (they are above average with a few bright...
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Versus Mode: Real ID, 1 vs. 100, Rumble, and More
Columns by GameCola on
...how rumble should be! Colin Greenhalgh: We still have rumble? I kid. I think rumble is a really under-appreciated design element. I understand it often has to be optional (you...
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The War of the Worlds (XBLA)
Reviews by Matt Jonas on
There is such a thing as a hard videogame. Whether it’s through conscious decision, design flaw, or artificial means, when a game becomes too difficult, merely the act of playing...