Search Results for: ТОП эксперт Human Design Виктория Джем — ДИЗАЙН ЧЕЛОВЕКА metahd.ru
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Skip Ryder: Travel Diaries from an Accidental Pathfinder – Part 1
Columns by Dan Conlin on
...the personal journals of Skip Ryder, Human Pathfinder of the Andromeda Initiative, graciously donated by his friends who insisted he’d be cool with it. Entry 1: Haven’t updated this since...
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Hacks’n’Slash #9: The END DAY: A Tale of Love
Podcasts by Nathaniel Hoover and GameCola Staff on
...then suddenly grew up and turned into the form of a human (I mean, hes a robot but he’s shaped like a human, you know what I mean). “STEVE!!!!!1” shouted...
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Hacks’n’Slash #19: Earthbound 3: Mother 4
Podcasts by Joseph Martin on
...Sitting bolt upright in bed, she rubbed her eyes then rushed downstairs to find out what could have caused the tremendous tremor that ripped her from sleep. The 77 year...
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Versus Mode: You Don’t Know Jack vs. Who Wants to Beat Up a Millionaire
Columns by Paul Franzen on
...skill, meaning that I can actually beat other human players every now and then, providing that these human players still regularly dine on paste. In any event, the two games...
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HarmoKnight (3DS)
Fan Submissions by No Lynch on
...in the system’s 3D mode. The characters’ designs are quite nifty, and the Noizoids’ very design aesthetic is something I’d love to see more of in games. The environments are...
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The Silent Age (PC)
Reviews by Nathaniel Hoover on
...for the 1970s, and a frequent victim of shoddy game design, I am pleased to report that The Silent Age is everything it should be, though perhaps not everything it...
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GameCola’s Most Essential/Influential Games of All Time (E-K)
Columns by Nathaniel Hoover on
...design characters I find myself influenced by the works of Tetsuya Nomura, who did the designs for FFVII. I am influenced by the set design, the pre-rendered backgrounds and the...
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The 2016 GameCola Videogame Awards (Part 1)
Columns by Alex Jedraszczak on
...the judges, showcasing a mind-bogglingly wide range of level design styles and talent. From a game design perspective, MaGMML is a fascinating exploration of what it means to make a...
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Super Mario Land (GB)
Reviews by Matt Jonas on
...loosely follows what is considered the main rules of the Mario franchise, but given that this was released eons ago, one could argue the Super Mario “franchise” hadn’t been truly...
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Zombies Ate My Neighbors (SNES)
Reviews by Meteo Xavier on
...game work is how it builds on such a simple premise with incredible design and balance. There are many different level types you rush through, from backyards to castles, from...