• DeathSpank (XBLA)

    ...than the voice they actually went with. The Monkey Island 1 and 2 remakes showed us that great voice acting can make an already-great game even greater; the voice acting...

  • Brink (X360)

    ...delivers a full game. The entire game consists of 16 Campaigns and 4 “What if” campaigns. This number, however, is very misleading and artificially inflated because the game only really...

  • Nancy Drew: Trail of the Twister

    ...tornado, or being attacked by a tornado, or doing something that involves tornadoes while dramatic music plays in the background. As the above video shows, Michael’s walkthrough includes a number...

  • “You’ll Never Be Sad Again!”

    ...Facebook person-account, which had over 1,000 friends. Facebook decided to delete our person-account, on the grounds that “GameCola is not actually a person.” I guess they have a point. Unfortunately,...

  • Fabricated News: Dumb Advertising

    ...sources (aka Wikipedia), I have determined that they made FarmVille and a number of other successful Facebook games that made the company $270 million due to their extreme popularity and...

  • Samantha Swift and the Golden Touch (PC)

    ...in the number of items you have to find. The first game had you find, say, twelve items per screen. This game has you find ten items per screen, and...

  • Tekken 6 (X360)

    ...a 1-on-1 affair), several enemies will jump in, gangbanging you from all sides. The worst level for this is “Nightmare Train”. Cue slide:- See what I mean? Leo’s popular with...

  • 50 Cent: Blood on the Sand (X360)

    ...can carry a number of weapons with you for different types of enemies and combat situations. Enemies up close? Automatic shotgun or a submachine gun will do the trick, but...

  • Flash Flood: Epic Mario

    ...theme. Here’s how my epic rating system works: 5 = EPIC WIN 4 = EPIC GOOD JOB 3 = EPIC HONORABLE MENTION 2 = EPIC INDIFFERENCE 1 = EPIC FAIL...

  • Great Scott!: Back to the Future Storyline Reactions

    ...Scenario #1: May 12th, 1986. After stopping Biff Jr. from getting in a fight with his time-displaced son, Marty leaves the dance floor and sneaks into Strickland’s office, looking for...