• Versus Mode: Stereoscopic 3D, Fat Avatars, and More

    ...the user profile by modifying its hash. What Microsoft have done is employ the use of too much power to stop pirates—and because their technique monitors disc-read speeds, it’s easy...

  • Donkey Kong Land III (GB)

    ...the 3DS lets you use Y as an alternative to Select, because pressing Select for Squitter the Spider’s webs to make platforms gets weird when you’re jumping through the air...

  • [NSFW] Oniken (PC)

    ...find it useful. Grenades aren’t too bad, but aren’t always useful when I actually need a GUN to fairly return fire. And the worst part? I couldn’t even finish the...

  • Castlevania: Rondo of Blood (Wii-VC)

    I sometimes forget that I only became as good as I am at videogames because of the formative butt-kickings of my youth. Nowadays, I can blaze through most standard-length platformers...

  • [NSFW] Romancing SaGa (SFC)

    ...advance forward to take out the rest. This game uses a weirdly modified system based on Final Fantasy II and Final Fantasy Legend—you gain strength based on what you use,...

  • [NSFW] The Great Omegle Debate: MURDER MOST FOUL

    For those of you unfamiliar with Omegle, it is a website that allows you to chat with other users at random. Half of the users are bots (not particularly clever...

  • The Anger Dome: Status Effects

    ...a status ailment then avoid them while it does its work (real-time, i.e. Kingdom Hearts or Secret of Mana). Also, weapons that cause status effects can be rather useful in...

  • Child of Eden (X360)

    ...any control over it. Each stage is based on this pattern: One or more objects fly in. If the object is orange, use Tracker. If the object is purple, use...

  • Trauma Center: Under the Knife (DS)

    ...Ace Attorney; surprisingly because the two games were made by two entirely different companies. Both titles use the same anime-ish style of graphics, though good ol’ P.W. sports a few...

  • DeathSpank (XBLA)

    ...reading, that’s something you’ll be doing a lot in this game—not only because the dialogue is (generally) pretty well-written (though it could’ve used a solid copy editor) (speaking of which,...