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Muramasa: The Demon Blade (Wii)
Reviews by Nathaniel Hoover on
...away from the veterans. …Except their free time. Oh, that precious free time. If Muramasa has one flaw, it’s that it’s too replayable. If Muramasa has two flaws, it’s that...
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
...a half long; rather, it’s to say that the developers repeat the same six or so scenes over and over again; it’s like Source Code, only nothing ever changes, ever....
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Rock Band 2 (X360)
Reviews by Zach Rich on
...great, wet tears are streaming down my face because of Harmonix’s betrayal. I just don’t know what to believe anymore. And I don’t know where to go from here. There’s...
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Q&AmeCola: Biggest Personal Investment in a Game
Columns by Shannon Hoover on
...Investment In?” Like any other pastime, videogames require our time, money, focus, and emotional capital. Some games, like that free browser time-waster you beat in 2 minutes while queuing at...
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The 2011 GameCola Videogame Awards
Columns by GameCola Staff on
...multiplayer levels, and defective personality cores. To add more frosting on this delicious, theoretical cake, Valve also provided players with plenty of free—yes, FREE—downloadable content for the multiplayer and single...
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Big Fish Games for the iPhone
Blog Posts by Michael Gray on
...sound weird, but instead of playing the iPhone “free trial” versions of these games, I played the PC “free trial” versions. That’s because the PC free trials are much longer....
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… of the Month: Paul Franzen
Columns by Matt Gardner on
...point I was about to make: GameCola, thanks to Paul, has received a very respectable amount of free games/review copies from developers/publishers/whatever. The freeness of games, combined with the freedom...
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How to Get Rid of All of Your Money on Videogames Chapter 3: Mobile Games
Blog Posts by Anna Bryniarski on
...on that level you’ve been trying to get past in that match three game? Well, by now you’ve used up all those freebie power-ups the game gave you at your...
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Starr Mazer, AAA Indie Games, and Kickstarter
Blog Posts by Alex Jedraszczak on
...be great, and practicing is fine, but players begin to expect all games to be free, and in seeing the poor quality of free games, are less willing to risk...
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The GameCola End-of-Decade Awards
Columns by GameCola Staff on
...three types of gel, robots for the multiplayer levels, and defective personality cores. To add more frosting on this delicious, theoretical cake, Valve also provided players with plenty of free—yes,...