Archive for Category: Columns
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You Learn Something New Every Play: RPGs
Columns by Alex Jedraszczak on
Not everyone can be a pro at selecting "Attack" 20 times in a row—it takes practice!
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A Crash Course to Game Collecting – Conventions
Columns by Jenna "Super 256" Colors on
Online is great, but sometimes you just have to go for the real deal.
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Featured Game Soundtrack: Lufia & The Fortress of Doom
Columns by Alex Jedraszczak on
A classic soundtrack...if you can get past it being out of tune.
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This Day in GameCola History: October 21st
Columns by Alex Jedraszczak on
Why the seemingly random date? Maybe you should stop and think about it...
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BigSkyCola #2: Eternal Blue Sky
Columns by Ryan Mather on
What's better than one great game idea?
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The Lost Art of Good Game Design: Indiana Jones and the Staff of Kings
Columns by Nathaniel Hoover on
"There's a good game in here somewhere, but I can't get to it because of all these tutorials!"
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Q&AmeCola: Games Ruined by a Game Mechanic
Columns by Jeff Nemeth and GameCola Staff on
There are many mechanics that make up a game. But what if there was one that ruined the game entirely? Grab your nuts and bolts, and see what picks we have for you.
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Featured Game Soundtrack: Scurge: Hive
Columns by Nathaniel Hoover on
Whether you play it on the GBA or the DS, you're in for a treat. Well, if you're not actually playing and just listening to the music, anyhow.
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Inside the Guide: Tiger Eye: Curse of the Riddle Box
Columns by Michael Gray on
If all else fails, you can always make a guide.
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The Lost Art of Good Game Design: Mega Man Legacy Collection
Columns by Nathaniel Hoover on
Is this where Mega Man's legacy comes to an end?