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Archive for Category: Columns

  • You Learn Something New Every Play: DDR

    Columns Columns by Brian Vanek on July 1, 2004

    Video games have evolved from just sitting in front of a TV with a controller.  There are games that actually require you to be active, like the games where you stand on a skateboard or skis.  They

  • Preserving the Plastic: Trade Bait

    Columns Columns by Allec Johnson on July 1, 2004

    Most likely if you are a video game collector, you are going to end up dealing with other collectors with a similar interest.  A lot of times some monetary amount will come into the mix, but trading

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    Dear Readers: Summer Laziness

    Columns Columns by Paul Franzen on July 1, 2004

    I think the summer is affecting all of us, or at least, everyone on the GameCola staff. During the school year, it seemed like the GameCola writers were well ahead of the deadline most of the time, and that they were more enthusiastic about discussing our little webazine and various ideas that they have about it. Now, the only AIM conversations we have about GC go like this:

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    The Gates of Life: Chapter 12 – Everyone!

    Columns Columns by Matt Gardner on June 1, 2004

    Render: Well, it sure did take a long time for the smoke to clear from that explosion.

  • Your Top 10 Favorite Games: Travis Combs

    Columns Columns by Travis Combs on June 1, 2004

    Travis Combs's top 10 favorite videogames.

  • You Learn Something New Every Play: Intelligent Qube

    Columns Columns by Brian Vanek on June 1, 2004

    One of the most important things we learn from video games is how to think better.  Gamers are put into situations that the average person will never encounter in life.  Games give the brain exercis

  • Preserving the Plastic: Modern Rarities

    Columns Columns by Allec Johnson on June 1, 2004

    As a collector, it is normally within your best interest to collect things that will eventually go up in value.  It's usually hard to tell when something will be valuable a few years after a game's i

  • … of the Month: Logitech PS2 Netplay Controller

    Columns Columns by Matt Gardner on June 1, 2004

    Turn on the PS2, load up Serious Sam, get into the game and start playing. Oh my! My online buddy is talking to me! I'd better respond! *fumble* *type* ahh crap dropped my damned controller *shift* ah crap dropped my keyboard aaaaah DAMMIT PAUL STOP KILLING ME WHILE I'M TRYING TO ****ING TYPE!!

  • Games for the Casual Gamer: Super Mario Land 2

    Columns Columns by Julie Kozarsky on June 1, 2004

    Sometimes I forget that before my streamlined, beautiful, and modern GBA was even a twinkle in an engineer's eye, I possessed an awkward and bulky Game Boy.  Gray and enormous, it provided my childho

  • Versus Mode: WarioWare vs. WarioWare

    Columns Columns by Paul Franzen on June 1, 2004

    The main differences between these two games are quite easy to grasp, unless you're the type of person that can't grasp why "gay" doesn't make sense as an insult (i.e., as good ol' J.R. would say, you're not the sharpest knife in the drawer): Mega MicroGame$ is for the Game Boy Advance, and its focus is on single player action; Mega Party Game$ is for the GameCube, and its focus is on multiplayer action. Got that?

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