Archive for Tag: The Sims
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GC Podcast #178: What if Zelda was a Girl?
Podcasts by Joseph Martin on
Oddly featuring a lot of Mario talk
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GC Podcast #174: The Canonical Mario Timeline
Podcasts by Joseph Martin on
It's-a Mario Timeline!
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GC Podcast #97: The Short One
Podcasts by Joseph Martin on
After the hooterin' and hollerin' of dealing with the hiatus, we take a minimalist approach to today's podcast...
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[NSFW] Do All Games Need Story?
Blog Posts by Anna Bryniarski on
Anna shares opinions on story in games, because everyone wants to hear that!
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Q&AmeCola: Play One Game Forever
Columns by Mark Freedman and GameCola Staff on
If you could only play ONE game for the rest of your life, what would YOU choose?
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MySims (PC)
Reviews by Matt Jonas on
They're not your Sims! They're–
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That’s So Cliché: Chamberpot Edition
Columns by The Ominous Voice on
Most videogame characters don't bleed one drop of urine during their entire quests—and that's just wrong.
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
This is only the second edition of "Minus the Pudding," but already I find myself wondering if, instead of playing these games, I'd be better off playing with actual pudding. Actual pudding may not have the solid AI of the day's top videogames, and it certainly has less replay value (eww), but it is delicious, and it's a lot more entertaining than most of the Xbox Live Indie Games I've been playing over the past several weeks.
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Gamer Girlfriend: The One Game I Will Never Play
Columns by Vangie Ridgaway on
OK, so for anyone who knows me, it’s probably pretty apparent that the title of this article is something of a misnomer. The truth is, there are many games that I will never play, including first-person shooters, survival horror games, and anything that involves lots of timed minigames (I really hate that obnoxious little counter, always ticking down, mocking me as I try to perform its twisted little tasks).
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This Is What the Sims Movie Is Going to Be Like.
News Posts by Paul Franzen on
Straight from Joystiq straight from John Davis, the movie's producer: "... So this is the way I did it: The Sims, as you know, you can control your imaginary world, right? And in our movie, a young m