Story Navigation: | Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10 |
Having emerged from the frigid tunnels of Mt. Sabre after spending the better part of their adult lives at the inn, our four heroes—Alex “Zebu” Jedraszczak, Christian “Tornel” Porter, Vangie “Asina” Ridgaway, and Mike “Kensu” Ridgaway—promptly go back into the tunnels.
In this virtually all-combat installment, you’ll hear…
- Further proof that Mike Ridgaway is a sick, sick man.
- Productive self-decapitation.
- An enemy guard get paralyzed so hard that it freezes the DM’s brain and causes him to forget the man is paralyzed at all.
- An enemy monster hide so well in the shadows that the DM doesn’t realize he’s hiding in the shadows, causing him to forget his concealment bonus altogether.
- Nobody cares about Stom. Poor, poor Stom.
…and much, much more! But not too much, much more, because it’s, like, half an hour of fighting. In game time, though, that’s only about two minutes, so any sensation of this atrociously drawn-out battle taking forever is purely your imagination.
The adventure continues here!
Yay second part! ^.^ I’ve been waiting all day for this.
Hooray!
Is the death description a part of the game, a popular aspect, or just your own personal flavor?
Don’t underestimate the power of being good at Carmen San Diego.
Zooop!
Wait! But we never figured out how he was going to completely break the game! NOW WE WILL NEVER KNOW!
The death description is just some personal flavor that got thrown in somewhere along the way. And I’m still waiting for Kensu to break my game…
My wife has been in the hospital. These really helped me through a tough time by helping my smile a bit. Not to get too sentimental…
Way past belated response, but I’m so glad these have helped to pick you up! Hope your wife’s doing better.