• The Diary of Samus Aran

    After both GameCola's Metroid-themed podcast and Michael Ridgaway's review accused Metroid: Other M of misrepresenting and even ruining the strong, independent character of Samus Aran, I decided it wa

  • Sprite Flicker: Turkeyvania

    A webcomic by Nathaniel Hoover.

  • Impaired Closed Captioning: Super Mario Bros. 2

    In early 2010, Google introduced a Transcribe Audio feature to YouTube that translated all speech in a video into useful captions mangled the heck out of my Mega Man videos, telling my viewers that "w

  • Installing Older Games on Vista

    Quick! While it's still vaguely relevant! Check out Michael Gray's immensely helpful and not-actually-funny-at-all guide to installing old (I.e. fun) games on Windows Vista, which nobody uses anymore

  • GameCola.net (PC)

    GameCola.net, contrary to popular belief, is neither a game nor a carbonated beverage, nor a game about carbonated beverages, nor a carbonated beverage based on a game. This misunderstanding is part o

  • Flash Flood: I PLAEYD A GAM3 W1TH Z0MBIES 1N IT!!!1

    I will tell you this up front: I do not like Halloween. I do, however, need a topic for this edition of "Flash Flood," the column where I review Flash games and videogame-related Flash animations and

  • GameCola Halloween 2009

    In the longer-than-expected and excuse-laden hiatus between the final issue of GameCola and our triumphant return as a real website, everyone pretty much thought we were dead. GameCola's legacy lived

  • Formal Warning to Dr. Albert Wily

    Dear Dr. Albert Wily, The Occupational Safety and Health Administration (OSHA) has completed its assessment of your company's place of business at 1 Skull Castle Way. We regret to inform you that your

  • GameCola Ad

    You look bored. Why, have you heard of GameCola.net? It’s a lovely website that—oh, wait. You’re already here. Well, show this video to somebody else, and maybe they’ll come here, too. Or maybe they’ll run away screaming. It’s hard to tell.

  • Muramasa: The Demon Blade (Wii)

    Motion controls? Bah! Fancy-pants three-dee graphics? Who needs 'em? Back in my day, we felt lucky if we had two buttons to press and could tell the hero apart from an 8-bit ketchup stain. The crafty