Archive for Author: Stuart Gipp
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Mid-Boss: Nintendo and its Fanboys
Columns by Stuart Gipp on The more loyal GameCola readers (Mid-Boss likes to call them “Sodies”) may remember him. They may still fear him. They should, for Mid-Boss has returned to strike where he is least welcome. With a false sense of security you have journeyed through, only for Mid-Boss tostrike and wear you down, depleting your valuable resources.
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The Ten GameMandments: Book 2: ExoDOS
Columns by Stuart Gipp on THOU SHALT MAKE THY CONTROL SYSTEM LOGICAL AND FLEXIBLE
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Mid-Boss: The Nintendo DS
Columns by Stuart Gipp on Haha! You miserable fools thought you had defeated Mid-Boss! But it looks like I got my second wind, and now your time is up! This month, Mid-Boss would like to assault your pathetic craft with his br
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The Ten GameMandments: Book 1: Sega Genesis
Columns by Stuart Gipp on Too many times I have played a game in which the save system is disgustingly flawed. Earthworm Jim 2 -- collect three stupidly well-hidden "Pieces of the password" to save. And the save will randomly not work 80% of the time. CRAP. Tomb Raider 3 -- find a Save Crystal. Save it up and use it when the time comes. EH!? And don't even get me started on typewriters and ink ribbons.
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Mid-Boss: Nintendo Licensing Out Its Games
Columns by Stuart Gipp on Mid-Boss is angry, and demands your attention. There is an annoying trend developing within Nintendo and it MUST stop NOW.
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Alex Kidd in Miracle World (SMS)
Reviews by Stuart Gipp on If you own a Master System, the odds are that you already have this game. And if not, why not? It's a classic.
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Great Moments in Gaming #6
Columns by Stuart Gipp on THIS GAME MAKES YOUR BRAIN EXPLODE.
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[NSFW] Mid-Boss: Hardcore Gamers vs. “The Mainstream”
Columns by Stuart Gipp on You'd think that the game distributors would do something to make their titles stand out from the crowd, but—here's the thing—they don't.
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Land of Illusion Starring Mickey Mouse (SMS)
Reviews by Stuart Gipp on The final couple of levels are some of the most fun you'll have on an 8-bit console.
