• … of the Month: I’m Not Giving You Any Money, Gina

    ...me out for owing you money. Psh. BUT, this isn’t about money, is it? No, this is about GameCola’s number one menace: Furries. First, let me get this out of...

  • Hello Kitty Big Fun Deluxe (WIN3)

    ...“find me the green triangles”. YAWN. Big Fun Numbers is even more grating; you click on numbers in different colorful landscapes, and the narrator counts each duck, apple, or bunny...

  • Dear Readers: MAGFest 5

    ...20740 February 1, 2007 Number of videogame conventions I have attended: 4 Number of videogame conventions that have given me, completely unexpectedly, dog tags with the name “Paul ‘gamecola’ Franzen”...

  • Poor Player’s Paradise

    ...number of people currently playing the game, you may not be able to access it because of the limited number of slots given to free players. Also, free players are...

  • Final Fantasy XII (PS2)

    ...the genre, have been thirsting for this title. I picked my copy up at a midnight release party at Gamestop—nearly 50 people attended, a considerable number in costume, and all...

  • Memory Cards: Dragon Warrior Monsters

    ...It isn’t so much that the game is difficult as it is incredibly long and annoying. Dungeons are randomly generated with a set number of floors, each containing a set...

  • Minus the Pudding: The Best of Xbox Live Indie Games

    ...parts.” Those are the pudding games of Indie Games, and I want to talk about the ones that aren’t. Dear Readers, Hello, and welcome to GameCola.net: the number one website...

  • Math Gardener (X360-XBLI)

    ...multiplication. You choose the minimum and maximum values (between 1 and 9) that will be used in randomly generating math problems, choose the type of math problem, and start. The...

  • Gamera Obscura: Lamers

    ...duty is to kill them instead. SAY WHAT? Yup. In each level, you are given a limited number of ways to kill them: a specified amount of bombs, gunshots, land...

  • Sonic CD (SCD)

    ...You will. Sonic Team and Sega Technical Institute had been working their butts off in unison (like synchronised divers) to create Sonic 1 and Sonic 2—and those games stayed within...