Search Results for: China Eastern Airlines Contact Number 800-299-7264 Phone Support
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Samantha Swift and the Golden Touch (PC)
Reviews by Michael Gray on
...in the number of items you have to find. The first game had you find, say, twelve items per screen. This game has you find ten items per screen, and...
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“You’ll Never Be Sad Again!”
Videos by Paul Franzen on
...this left us in a hole, as our person-account was our number one source for readership growth. We needed a replacement, and we needed it stat. (I’m assuming that means...
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Gamer Girlfriend: A Guide to D&D, Part II
Columns by Vangie Ridgaway on
...you, and it is majorly open-ended. I will readily admit that the sheer number of available options really freaked me out in the beginning. I was never really sure what...
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Sonic Adventure (XBLA)
Reviews by Matt Jonas on
...you can fault the Sonic Adventure series, there are an equal number of areas where it just plain rocks. Nevertheless, Sonic Adventure does have issues that plague it hard. At...
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Captain Eric’s Psychic Thumb Feature Presentation
Columns by Eric Regan on
...great. The number is OK, too. But 3DS!? Whoah! What’s that!? Oh, right. It’s the next new DS. So what’s the recipe for horrible controls? Take a game that is...
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Samantha Swift and the Mystery from Atlantis (PC)
Reviews by Michael Gray on
...like me and you just played through the other games before starting this one. The game makes a number of small changes to the gameplay, just like the second game...
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Playing Videogames in Classrooms
Blog Posts by Michael Gray on
...to play Nintendo’s “learn how to speak English!” videogame. This video raises a number of questions for me. First, did this idea come from the school, or did it come...
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Gamera Obscura: Santa Claus no Takarabako
Columns by Jeff Day on
...80 squares on screen with varied numbers…and a few symbols…yeah. The game slowly “calls” the numbers/symbols, and you have to check them off on a Bingo card. Wait, did the...
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Versus Mode: Bad Games, Good Games, Single-Player Games, and More
Columns by GameCola on
...not hurting the industry itself—the very existence of a used game market supports a large number of casual gamers who don’t play games enough to justify paying the huge prices...