Archive for Category: Columns
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Dear Readers: The GameCola FAQ
Columns by Paul Franzen on Progress is what we're all about here at GameCola, by which I mean you should check out the neat stuff I've been adding to the site lately. And by "neat stuff" I'm only really talking about two things—and by "two things" I mean "one completely new thing" and "one thing I sorta changed a little."
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The Gates of Life: Episode 45 – Negotiate Like Some Negotiators
Columns by Matt Gardner on Rivers Duo: Look, sea bears, can’t we just work something out?
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Low-Rent Adventures in Japan: Emoticons
Columns by Richo Rosai on Emoticons are big. Here are some of the stupider ones, copied straight from my cell phone.
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The Gates of Life: Episode 44 – Two Heads are Better Than…OMG SEA BEARS?!
Columns by Paul Franzen on Render: Augh…my head…. Wait…wait why do I have really nice boobs all of a sudden?!
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Poor Player’s Paradise
Columns by Andy Zintl on To my faithful or not-so-faithful readers of the past few months, I have only one thing to say: "Free games suck!" That is the realization I have come to over the past month, having searched for a d
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… of the Month: More GameCola Merchandise Ideas
Columns by Matt Gardner on OK, just for everyone’s info, there is now new GAMECOLA merchandise! Go check it out. Some of the ideas from last month have been used, such as the bumper sticker that says “7 is ABOVE average!” So congrats and thanks to anyone whose ideas were used.
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Inside the Guide: Anticipation and Backgammon
Columns by Michael Gray on Hey, everyone, and welcome to a special "board games" edition of Inside the Guide, the only article where you get an insider's view on the art of writing guides for videogames. You folks out there in
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Top of the Heap: Games Nobody Remembers Based on Licenses Nobody Remembers (Part One)
Columns by Christian Porter on All the big game developers know that nothing makes real money like a high quality, innovative game. Unfortunately, they’re also painfully aware that nothing makes a quick buck quite like shoving a temporarily popular cartoon/film/TV show into a mediocre videogame based vaguely on that license. Some of these licenses will be remembered and their videogames forgotten (e.g., Lethal Weapon), and, for some, the game will be remembered while the original license will be forgotten (e.g., Maniac Mansion), but sometimes both game and license are so worthless that both are forgotten. These are but a few of such forgettable game and license pairs.
