• Dragon Warrior (NES)

    Take care and tempt not the fates.

  • Lagoon (SNES)

    The atomic bomb. Man's greatest achievement. Like, ever, man. I mean, what else can blow up as much stuff as the atomic bomb? And, certainly, one can see that man's sole purpose in this universe is to

  • Soul Blazer (SNES)

    I am here to tell the story of a game that is often forgotten in the wake of the popularity of its successors, despite my personal preference for it. No, no, I'm not talking about Lufia. This isn't about Final Fantasy IV, either.

  • Metroid II: Return of Samus (GB)

    The atomic bomb had been dropped. The Axis of Evil had been defeated. The war-weary soldiers of the world were finally able to go home and have the rest they so rightly deserved. With the soldiers bac

  • Amagon (NES)

    There it was. Shining, brilliant, in a beam of light before me, hovering silently above the sacred altar—I had finally found it. Amagon. When Grand Wizard Franzen had explained my mission, spoken in

  • Versus Mode: Pause Buttons, Going Outside, the Virtual Console, and More

    GC writers Alex Jedraszczak and Sprite Monkey discuss whether games need pause buttons, taxes on videogames, playing games on the Virtual Console vs. the original cartridges, and more.

  • Illusion of Gaia (SNES)

    It had happened again. I had let the month pass me by without giving even a fleeting thought to my obligations. As I sat in my dark room with only a bottle in front of me, I thought to myself: How cou

  • Lufia & The Fortress of Doom (SNES)

    Yes, that's right: the Lufia series didn't start at II. While the second game might have been substantially more original than its predecessor, Lufia The Fortress of Doom is a fun game in its own ri

  • Breath of Fire (SNES)

    I remember somehow enjoying Breath of Fire when I first played it. Having played it again recently, I can't imagine why. What changed my mind about this Final Fantasy ripoff? Let's review! Yes, yes—

  • The 2007 GameCola Videogame Awards

    Remember that thing we did last year? We did it again this year. The GameCola staff got together for some hardcore extreme voting action, and, once the bits were settled, we had some basic idea of wh