Archive for Tag: Cthulhu Saves the World
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Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness – Episode 3 (PC)
Reviews by Zach Rich on
All my tiny lizard brain wanted was this game on my laptop right now.
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Poor Player’s Paradise: Because We May
Columns by Christian Porter on
A look at deals on Kickstarter, Indie Games, and a free tabletop game knock-off.
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Breath of Death VII and Cthulhu Saves the World Double Pack (PC)
Reviews by Michael Ridgaway on
Breath of Death VII and Cthulhu Saves the World are the first two games by indie developer Zeboyd Games, and they're now available in a double pack on Steam for the low, low price of $3.00 (you can al
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
The Internets have been abuzz lately with posts about Xbox Live Indie Games, and for once I'm not making a self-deprecating yet hilarious joke: people other than me have actually have been talking about the service. I believe this means that my column has been a huge success, and I can now retire on my big fat pile of money.
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Cthulhu Saves the World: Enhanced Game of the Year Collector’s Edition Announced!
News Posts by Paul Franzen on
Remember Saturday? Saturday was a great day. You didn't have to work, you hadn't yet lost that hour of sleep due to Daylight Savings, and PAX East was happening, so there was still the hope—no matt
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
Some of you may be familiar with the Game Developers Conference—that's where developers from all around the world gather to build new friendships, share ideas with one another, swap war stories, and, in general, work together hand-in-hand to realize the full potential of videogames as an art medium. Hah-hah! I'm kidding of course; it's actually just another way for people to promote and sell videogames. It's like E3, only with more pretension; or, it's like PAX, only with a lot more pretension. It's not without its highlights, though, and one of the highlights of this year's conference was a panel on none other than Xbox Live Indie Games. (At least, I assume it was one of the highlights. GameCola, as typical, didn't get an invite, probably because we do things like call it pretentious.)