Archive for Tag: Nintendo Wii
New Show! Cold Cut Reviews – Ep. 1 Gangster Film Games
Videos by John Rizzi on
New Staff Member, New Videos! Check out our new game review show made by our rookie staff member, John Rizzi!
Q&AmeCola: Most Memorable Game Controls
Columns by Shannon Hoover on
This month we share the control schemes—be they the best, the worst, the most creative, the most under-utilized, or the most ridiculous—that stand out in our minds as the most memorable.
[NSFW] MadWorld (Wii)
Reviews by Sprite Monkey on
The gore-fest that the '90s TV tried to convince you all games were.
Dokapon Kingdom (Wii)
Reviews by Eric Bell on
A party game that will make you hate your friends. No, seriously, it even says so on the box.
GC Podcast #68: Of Consoles and Peripherals
Podcasts by Alex Jedraszczak on
The Podcast Crew talks about the latest in console peripherals, like the Wii Baby and the Power Pad!
Get Out of Your Damn House: Les Jeux Vidéos of France
Columns by Joseph Martin on
If you play too many videogames, it's good to get out of your house sometimes. Why not go to France?
This Week in Virtual Console
Columns by Michael Gray on
Great news, everyone! Former GameCola staff writer Michael Gray had some free time over the recent Thanksgiving break, and not only was he able to participate in a podcast, but he also promised to wri
Muramasa: The Demon Blade (Wii)
Reviews by Nathaniel Hoover on
Motion controls? Bah! Fancy-pants three-dee graphics? Who needs 'em? Back in my day, we felt lucky if we had two buttons to press and could tell the hero apart from an 8-bit ketchup stain. The crafty
Ice Age: Dawn of the Dinosaurs (X360)
Reviews by Matt Jonas on
The majority of the time (a nice loose phrase that doesn't require any reasonable evidence to back it), games based upon a movie or television franchise suck balls. They're phucking awful—usually du
Player Two: Wii Didn’t Start the Fire
Columns by Janra Roberts on
Let me explain to you guys how I write this column. I sit around all month, trying to think of something to write. I read the news; I look at the Internet—and stare. Then I give up and decide to write the editor and say, "holy crap there’s nothing to write about HAVE MERCY. MERCY ON MY POUR SOUL." At that point it’s a given there won’t be anything. To write on something, it has to move me. It has to give me some pause. It has to piss me off, or make me laugh—do something or I feel it wouldn’t be deserving of my precious time. The other day, my friends—wow. Let's all talk about Nintendo, shall Wii?