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The Viewtiful View: Bad Design vs. Bad Player
Columns by Eric Bell on
...are still on the island. The situation described is difficult to just stumble upon: a number of unfortunate events and guidelines would have to be followed for the player to...
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GameCola’s Most Essential/Influential Games of All Time (A-D)
Columns by Nathaniel Hoover on
...made me feel better to have a large number or score associated with my Gamertag. Eventually, it stopped being about the games. Enjoying a game for what it offered, or...
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IndieNomicon and Indie Developers in Orlando
Blog Posts by Alex Jedraszczak on
...overshadowed by other entertainment media in the area. That doesn’t mean that indies don’t exist in Orlando, and IndieNomicon has been working to show that there’s actually a large number...
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Scratching the Itch.io #3
Columns by Alex Jedraszczak on
...of game. Dare you risk your precious $1.99…?! Space Radiance Space Radiance is an Android game—just to get that point out before any PC/Mac/iPhone users get too excited. If you’re...
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Get Out of Your Dad-Blasted House: Portable Gaming and Graffiti in Europe
Columns by Nathaniel Hoover on
...Wars: Jedi Knight II, and Master of Orion II, to name a few. Replay value is key when you’re on a long trip, both to minimize the number of different...
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[NSFW] Be Careful What You Search For #69
Comics by Terrence Atkins on
The number 69 is pretty cool, you know, because 9 – 6 = 3, and 6 and 9 are divisible by 3. To celebrate subtraction and division, we’re returning to...
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Riviera: The Promised Land (GBA)
Reviews by Matt Gardner on
...scoring, almost arcadish aspects. You get a certain number of points for how well you do in battle, in various minigames and for the decisions you make. You get scores...
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Jeddy’s First Anniversary
Blog Posts by Alex Jedraszczak on
...have the exact same number of likes on our Facebook page as we did that fateful day, it must be that we at least haven’t gotten any worse. A lot...
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Get Out of Your Damn House: San Diego
Columns by Diana Gray on
...Another FPS. This one was a bit different, giving a certain number of targets to hit in a time limit. It would have been pretty fun if the gun was...