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The Gates of Life: Season Two, Episode 2 – Bad is Better
Columns by Paul Franzen on
...Unless there were never any gnomes on this island at all…no, I’m sure it was gnomes. I bet they weren’t “helpless” at all, though. Rather, I bet they named this...
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Excellent: A Story of Dudes and Ninjas
Blog Posts by Alex Jedraszczak and Colin Greenhalgh on
...“Hahaha, we’re always getting calls from fans.” Just as he was saying this, the dude-phone rang again. “I bet that’s another one, now. Dude, like, hello?” he said, picking the...
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James Pond: Codename RoboCod (PS1)
Reviews by Matt Jonas on
...Advance. Four releases of what is effectively shovelware obviously wasn’t enough, as James Pond: Codename RoboCod was added to the PlayStation Network as a downloadable title in 2008. It takes...
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
...as much as possible, and all I got out of it was a sense of inferiority. Maybe you’ll fare better. …I bet the game’s story has something to do with...
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The Vana’diel Diaries (September 2006)
Columns by Steve Hamner on
...it to 10th, then partying WAR to 20th, then moving on. I might solicit another opinion or two, but I’ll bet that’s about the score. July 31 The good news:...
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Q&AmeCola: Your First Game
Columns by GameCola Staff on
...delivers papers in an idyllic neighbourhood, whilst at the same time being careful to avoid running over small children on tricycles. Alas, it appears my teenage appreciation of all things...
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Scene It?: Lights, Camera, Action (X360)
Reviews by Zach Rich on
...then bonus points are awarded to players who are really awesome, or really, really suck at this game. You’ll be granted bonus points for things like having the fastest answer,...
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The 2008 GameCola Videogame Awards
Columns by Paul Franzen on
...that sentence already. Way to go, Final Fantasy IV! I bet you get released again next year, too, since Square-Enix doesn’t know when to say “no.” Readers’ Choice: Nancy Drew:...
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Pajama Sam’s Lost and Found
Reviews by Michael Gray on
...that was the case, so it’s a pretty safe bet that the game’s target audience (six- to eight-year-olds) probably couldn’t, either. To the game’s credit, they do change the background...