Archive for Category: Columns
-
Inside the Guide: My Old Guides Are Awful
Columns by Michael Gray on
Apparently, the guides I wrote in high school weren't the best quality.
-
What the Crap? You
Columns by Mark Freedman on
Seriously, what is up with you? I mean, not YOU...but, you know. You.
-
Q&AmeCola: Classic Games Remade for Virtual Reality
Columns by Jeff Nemeth on
What classic game do you think deserves a virtual reality remake?
-
The Lost Art of Good Game Design: Lufia: The Legend Returns
Columns by Nathaniel Hoover on
When is a randomized dungeon not a randomized dungeon?
-
Q&AmeCola: Your Personal Theme Song
Columns by Mark Freedman on
What if you had a personal videogame theme song?
-
What the Crap: Nostalgia
Columns by Mark Freedman on
Is it possible to be nostalgic for something that was made before you were even born?
-
The Lost Art of Good Game Design: Dragon Age: Origins
Columns by Nathaniel Hoover on
The game that instilled in me a fear of shopping.
-
Inside the Guide: Shall We Date?: Scarlet Fate+
Columns by Michael Gray on
Inside the Guide is here, with the first guide of the year! ... It's for a game I dislike.
-
This Day in GameCola History: April 9th
Columns by Alex Jedraszczak on
Who would have known that such a random date held so much importance!
-
Q&AmeCola: Outrageous Achievements
Columns by Mark Freedman on
In a previous Q A session, we looked at the greatest achievements the staff have accomplished. But, not all goals are achieved in life. Sometimes we set the bar a little too high though and go for the