Archive for Category: Columns
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Localization Anxiety: Crash ‘n’ the Boys Street Challenge
Columns by Daniel Castro on This time in Localization Anxiety, another game TOTALLY NOT about high schoolers beating each other during a sports competition!
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The Lost Art of Good Game Design: Ys Book I & II
Columns by Nathaniel Hoover on You say Ys, I say no.
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Inside the Guide: My Old Guides Are Awful
Columns by Michael Gray on Apparently, the guides I wrote in high school weren't the best quality.
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What the Crap? You
Columns by Mark Freedman on Seriously, what is up with you? I mean, not YOU...but, you know. You.
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Q&AmeCola: Classic Games Remade for Virtual Reality
Columns by Jeff Nemeth on What classic game do you think deserves a virtual reality remake?
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The Lost Art of Good Game Design: Lufia: The Legend Returns
Columns by Nathaniel Hoover on When is a randomized dungeon not a randomized dungeon?
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Q&AmeCola: Your Personal Theme Song
Columns by Mark Freedman on What if you had a personal videogame theme song?
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What the Crap: Nostalgia
Columns by Mark Freedman on Is it possible to be nostalgic for something that was made before you were even born?
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The Lost Art of Good Game Design: Dragon Age: Origins
Columns by Nathaniel Hoover on The game that instilled in me a fear of shopping.
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Inside the Guide: Shall We Date?: Scarlet Fate+
Columns by Michael Gray on Inside the Guide is here, with the first guide of the year! ... It's for a game I dislike.
