Archive for Category: Columns
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Oh, the Humanity!: Gamer Girl
Columns by Michael Gray on Welcome to "Oh, the Humanity!", the column that reviews videogame-based movies and books. Today's book is Gamer Girl by Mari Macusi. Gamer Girl? Sounds like someone's trying to capitalize on the wild
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The Ten Reasons: Mega Man 2
Columns by Michael Gray on Hello, and welcome to "The Ten Reasons," where I discuss ten reasons why I like or dislike a game. This month, I'm talking about Mega Man 2 for the NES, one of the rare sequels that is better than the
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The Ten Reasons: Decade Edition
Columns by Michael Gray on Welcome to "The Ten Reasons: Decade Edition." In this column, I'm going to discuss the various things that happened in videogames over the past ten years. There were high points (2003, 2007), low
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on A round-up of the very few Xbox Live Indie Games that aren't soduku, including Don't Be Nervous Talking to Girls, Kissy Poo, and more.
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Dear Readers: Gamebeard
Columns by Michael Ridgaway on Mike: Hey Vangie, remember when we used to write for that site? You know, the one with the guy with the beard…actually a lot of the guys had beards…Gamebeard! That was it!
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Dear Readers: GameCola’s Not Dead
Columns by Paul Franzen on A video starring Post-It Notes about why the new site isn't ready yet, what's taking so long, and what you can expect when it's finally ready.
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The Anger Dome: Candy Corn Games
Columns by Michael Ridgaway on I'm sure most of you out there are familiar with, or have at least heard of, Lewis Black. For those of you who aren't he's a very talented comedian known for his angry and insightful rants, sort of l
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Dear Readers: Where is GameCola?
Columns by Paul Franzen on Don't worry—GameCola's not dead. By saying that, I've probably caused more worry than I've alleviated; if you look at any deceased website, chances are that its last update is one saying that it totally isn't dead, and that there will tons of new content coming shortly, just you wait.
