Archive for Tag: Christian Porter
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Top of the Heap: Blatant Ripoffs (at the American Classic Arcade Museum)
Columns by Christian Porter on
Growing up here in New Hampshire, I’ve found that most of the rest of the country knows us for three things—Adam Sandler, a severe lack of non-white people and an inordinate amount of man-on-cattle relations. What many people don’t know, and what makes the rest of the gaming community drool over our humble little state, is that we are also home to Funspot: the world’s largest functioning videogame arcade.
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Versus Mode: The PS3 as a “Media Center,” America’s Army, M-rated Games, and More
Columns by GameCola on
Himalaya Studios' Britney Brimhall and GC's Christian Porter discuss whether gamers want a "media center," America's Army as a recruiting tool, whether M-rated games are inherently better than others, and more.
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Versus Mode: Violent Games, Pre-Teen Raider, Wal-Mart, and More
Columns by GameCola on
GC writers Christian Porter and Paul Franzen discuss selling violent games to minors, Lara Croft as a preteen cartoon character, buying games from Wal-Mart, and more.
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Top of the Heap: Games Nobody Remembers Based on Licenses Nobody Remembers (Part Two)
Columns by Christian Porter on
Game studios like shoehorning popular licenses into crappy new games about as much as writers like re-using old article topics—and for the same reasons. You don’t have to think of anything new, and you can work off of something that people already like. Here are a few of those quick and dirty games that have long since gone the way of the Dodo.
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Top of the Heap: Sports Games in Which You Kill People
Columns by Christian Porter on
If there’s one thing Top of the Heap does and does right, it's that it treat serious current events with the respect they deserve. So, with that in mind, this month’s heap is a tribute to one of the biggest news stories around right now: the murder/suicide of Chris Benoit. If only Princess Di had waited until the Burnout games were released—then she would have gotten a totally sweet tribute, too.
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Pokémon Pearl (DS)
Reviews by Christian Porter on
This game's graphics and audio may not be state-of-the-art, but Pokémon still has the same appeal it always has.
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Top of the Heap: Culturally Irrelevant Games
Columns by Christian Porter on
If there aren't enough contemporary media tie-in games, why not make some from franchises decades out of relevance?
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Top of the Heap: Games Starring Jean-Claude Van Damme
Columns by Christian Porter on
For the past five months I’ve been trying very hard to hide the fact that I’m just a poor man’s Seanbaby. This month I’ve officially given up, because this month's heap is all about games starring The Muscles from Brussels, Jean-Claude Van Damme.
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Top of the Heap: Games Nobody Remembers Based on Licenses Nobody Remembers (Part One)
Columns by Christian Porter on
All the big game developers know that nothing makes real money like a high quality, innovative game. Unfortunately, they’re also painfully aware that nothing makes a quick buck quite like shoving a temporarily popular cartoon/film/TV show into a mediocre videogame based vaguely on that license. Some of these licenses will be remembered and their videogames forgotten (e.g., Lethal Weapon), and, for some, the game will be remembered while the original license will be forgotten (e.g., Maniac Mansion), but sometimes both game and license are so worthless that both are forgotten. These are but a few of such forgettable game and license pairs.
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Versus Mode: Reviews, the GameCube, Nintendo Fanboys, and More
Columns by GameCola on
GC writers Michael Gray and Christian Porter discuss writing videogame reviews, the death of the GameCube, Nintendo fanboys, and more.