Archive for Tag: controls
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Q&AmeCola: Most Memorable Game Controls
Columns by Shannon Hoover on
This month we share the control schemes—be they the best, the worst, the most creative, the most under-utilized, or the most ridiculous—that stand out in our minds as the most memorable.
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Gumulon (iOS)
Reviews by Michael Gray on
It's a game that you control by chewing gum with your mouth wide open. Gross.
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Inside the Guide: DuckTales Redux
Columns by Michael Gray on
Since they announced that DuckTales is being re-released in HD, I thought this would be a good time to do a rewrite of my "Inside the Guide" column for DuckTales.
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Pop’n Music (Wii)
Reviews by Matt Jonas on
I cannot think of much to say about this game. The only reason I chose to review this below-mediocre poorly developed rhythm game is because it should have been withdrawn from shelves a very long time
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Back to the Future: The Game – Episode 1: It’s About Time (PC)
Reviews by Michael Gray on
For months now, the GameCola staff has been eagerly awaiting the release of Back to the Future: The Game - Episode 1: It's About Time. In fact, multiple separate staff members expressed interest in wr
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The Ten GameMandments: Book 2: ExoDOS
Columns by Stuart Gipp on
THOU SHALT MAKE THY CONTROL SYSTEM LOGICAL AND FLEXIBLE
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You Don’t Know Jack (PS1)
Reviews by Paul Franzen on
YDKJ may not hold up well against the sands of time, so play it while it's still well-nigh topical.
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Versus Mode: Oracle of Ages vs. Ocarina of Time
Columns by Kay Leacock on
How different can two games from the same series be?