Archive for Tag: Stuart Gipp
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Versus Mode: Negativity, Videogames as Art, Guitar Hero’s Death, and More
Columns by GameCola on
GC writers Mark Freedman and Stuart Gipp discuss negativity in gaming, videogames as art, the death of Guitar Hero, and more.
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Cloudy with a Chance of Meatballs (X360)
Reviews by Matt Jonas on
If there's a platformer to get your laughing gear around, it's Cloudy with a Chance of Meatballs. Proof that the simplest of dishes can result in the most refined dining experiences, Chance of Meatbal
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Kingdom Hearts 358/2 Days (DS)
Reviews by Stuart Gipp on
Stupid names aside, this is a game well worth looking at.
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Gish (PC)
Reviews by Stuart Gipp on
Bloody physics. They're everywhere. I eat a sandwich? Physics. I go for a crap? Physics. I construct a complex system of weights and pulleys? Physics! And now, as if we don't all have to put up with
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Rocket Knight (PC)
Reviews by Stuart Gipp on
This is the most difficult review I will ever write. Don't get me wrong—I know exactly what I feel about Rocket Knight, the long-awaited new adventure for one of the 16-bit generation's cult heroes.
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VVVVVV (PC)
Reviews by Stuart Gipp on
I come into this review having just completed VVVVVV, having taken two hours to do so. Yes, two hours. From beginning to end—though I do still have time trials and other such unlockables to aim for
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GC Podcast #25: When Cowboys Wore Pink
Podcasts by GameCola on
In this retro-themed edition of The GameCola Podcast, Nathaniel Hoover, Christian Porter, Zach Rich, and GC Podcast virgin Stuart Gipp (that's pronounced Gipp) discuss: The games that got them all i
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Mid-Boss: Dino-scores
Columns by Stuart Gipp on
Hello, Sodies. It's been a while. What are we doing here now? Hey, new digs! Eh, I kinda miss the old place. What can I say, I like blue. So what're we talking about? Scoring systems? SCORING SYSTEMS!
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Aqua Teen Hunger Force: Zombie Ninja Pro-Am (PS2)
Reviews by Stuart Gipp on
Videogame sports simulations are curious enough as it is—but a golf sim? Ridiculous. It's just a matter of pressing the same button twice or three times, after lining up your shot. Most games defaul