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Frostbite (A26)
Reviews by Allec Johnson on
How many nights can you keep him alive?
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Submissions (February 2004)
Fan Submissions by GameCola on
Comments, e-mails, artwork and more from GameCola’s readers.
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Ratchet & Clank: Going Commando (PS2)
Reviews by Brian Vanek on
Different elements from different types of games make Ratchet & Clank: Going Commando electrifying.
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Dear Readers: Did We Make the Right Choice?
Columns by Paul Franzen on
You know what I'm grateful for? That I can finally write one of these introductory articles without sounding like a total toolbox. The last several "Dear Readers"s have been all about getting more people to write for GameCola, or how awesome the newest issue is.. finally, now, I can talk without having to shill something.
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You Learn Something New Every Play: EarthBound
Columns by Brian Vanek on
In my 14 years of playing video games, I have been told many things. "You should do something constructive", or "quit wasting your time". There is one thing that those people don't realize. I have lea
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Preserving the Plastic: Personalized Collections
Columns by Allec Johnson on
When most people think of collecting video games, they think of the ideal collection as being a complete library of games for a specific system. Doing this normally takes years of raiding flea markets, frequenting EBay, and spending loads of cash to get the Holy Grail of a near complete collection. This seems like a daunting and expensive hobby for most average gamers, but it doesn't have to go that route.
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Tomb Raider: The Angel of Darkness (PS2)
Reviews by Brian Vanek on
When most people hear about a new Tomb Raider game, they say things like, "Not another one!"
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Christmas NiGHTS into Dreams… (SAT)
Reviews by Allec Johnson on
Christmas NiGHTS is one of the only demos, to my knowledge, that is a collector's item.
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The 2003 GameCola Videogame Awards
Columns by GameCola on
The 2003 GameCola Videogame Awards!
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… of the Month: Irata’s Quest: Doomed Isle
Columns by Matt Gardner on
A little while back, I was informed by my good buddy Paul that the ruler of Mean Hamster Software was having troubles coming up with the storyline to a video game he wanted to create, entitled Irata's Quest: Doomed Isle. Paul immediately went to the first person that came to mind to tell him the news, and after that person shot him down, he came to me. I got myself in touch with Mean Hamster's fearless leader, and before you knew it I had become the Robin to his Batman. We've been working out the basics of creating the game (in other words, he has been explaining how making a game for the Atari 5200 works) and sooner or later we will have ourselves an actual game. At this moment in time the game is going to be something like Legend of Zelda, only with an emphasis on puzzle solving rather than monster defeating. There will be multiple characters for the player to control in order to get passed various types of puzzles, as well. As more details are created by myself and the Overlords of the Mean Hamster, there very well may be an update or two in GC in the future; but for now, this tiny amount of information will have to be settled for.