Archive for Tag: motion controls
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Super Mario Odyssey (Switch)
Reviews by Brandon Tan and Colee Koballa on
We can always count on Nintendo to make a quality 3D Mario experience, but this time, the success of their newest hardware is on the line.
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Q&AmeCola: Most Memorable Game Controls
Columns by Shannon Hoover on
This month we share the control schemes—be they the best, the worst, the most creative, the most under-utilized, or the most ridiculous—that stand out in our minds as the most memorable.
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The Lost Art of Good Game Design: Indiana Jones and the Staff of Kings
Columns by Nathaniel Hoover on
"There's a good game in here somewhere, but I can't get to it because of all these tutorials!"
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Q&AmeCola: The Future of Videogames
Columns by Mark Freedman on
What do YOU think the future of gaming will be like?
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Dance on Broadway (Wii)
Reviews by Anna Bryniarski on
A dancing game for theater geeks? About time!
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One of the Good Kinect Games is Now Free!
News Posts by Paul Franzen on
Which one? You're in for a GHASTLY surprise!
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The House of the Dead 4 (PS3)
Reviews by Matt Jonas on
THIS is how you port a game.
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Pop’n Music (Wii)
Reviews by Matt Jonas on
I cannot think of much to say about this game. The only reason I chose to review this below-mediocre poorly developed rhythm game is because it should have been withdrawn from shelves a very long time
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Captain Eric’s Psychic Thumb Feature Presentation
Columns by Eric Regan on
Hey hey hey! Welcome to the LATEST edition of the THUMBS. There's so much ACTION! EXPLOSIONS! MARIO! and ROBOTS! in this edition that I just don't know how I fit it all in there. At least, not without