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Wild Arms 3 (PS2)
Reviews by Meteo Xavier on J-RPGs are a reason to live. There are four to five CDs of great music in every title, whole books of elaborate philosophy in the system information, and absolutely no concept of restraint in the char
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Inside the Guide: Prince of Persia
Columns by Michael Gray on Hello everyone, and welcome to “Inside the Guide,” the only article on GameCola that talks about writing guides for videogames. Last year, I wrote a guide for The Legend of Zelda: Twilight Princess specially for the big January issue. This year, I decided to do the same thing with Prince of Persia. Enjoy!
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Nancy Drew: The White Wolf of Icicle Creek (Wii)
Reviews by Michael Gray on Michael Gray’s video review of Nancy Drew: The White Wolf of Icicle Creek.
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on Yaaaaaay! It’s broccoli! I mean testgame. Ah yes, another year has come and gone, and everyone’s favorite point-and-click adventure game-in-progress continues to grow.
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Wolfenstein 3D (JAG)
Reviews by Meteo Xavier on "Achtung, baby..." — Adolf Hitler, 1939 at Wilhelmshaven.
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Strong Bad’s Cool Game for Attractive People Episodes 4 and 5 (PC)
Reviews by Matt Gardner on This double review format allows me to do something that has never been done before in the history of reviews, with the exception of the times I did it in my other reviews, and possibly times that oth
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The Ten Reasons: Mega Man
Columns by Michael Gray on Welcome to "The Ten Reasons," where I discuss ten reasons why I like or dislike a game. This month, I thought I'd extend a warm welcome to new GameCola writer Nathaniel Hoover. See, he wrote a review
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Captain Eric’s Cheat Codes for Life
Columns by Eric Regan on Captain Eric Regan offers advice on playing games that don't have Achievements, writing for GameCola, and more.
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Real Virtuality: Start
Comics by Alex Jedraszczak on Alex Jedraszczak’s webcomic set in a world where videogames are real and you can major in Halo.
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Mega Man (NES)
Reviews by Nathaniel Hoover on “Fairly revolutionary” and “rather creative” are two terms I would use to describe the original Mega Man. “Spine-meltingly difficult” is another one.
