Archive for Tag: Minus the Pudding
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
I keep going back and forth on whether I keep wanting to keep writing "Minus the Pudding." On the one hand, the quality of my GameCola writing has been deteriorating lately as a factor of my being more focused on
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
It's pudding time.
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
You've seen people use the phrase "the screenshots don't do this game justice," right? It's one of those awesome games-writer clichés that we like to use when we don't have anything interesting to say. (Or, if you're a writer for something like Game Informer, it's just what you use, period. BOOM! Got you, Game Informer! ...They're not still around, right?)
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
After the last couple of games I had to play for "Minus the Pudding" (see the end of this article), I'm not sure I have it in me to write any more novel-length intro paragraphs. What you see is what you get. Come read about some games, or whatever. I don't care anymore.
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
Before I get started with making fun of other people's Xbox Live Indie Games, I have a big announcement to make:
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
The Internets have been abuzz lately with posts about Xbox Live Indie Games, and for once I'm not making a self-deprecating yet hilarious joke: people other than me have actually have been talking about the service. I believe this means that my column has been a huge success, and I can now retire on my big fat pile of money.
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
Some of you may be familiar with the Game Developers Conference—that's where developers from all around the world gather to build new friendships, share ideas with one another, swap war stories, and, in general, work together hand-in-hand to realize the full potential of videogames as an art medium. Hah-hah! I'm kidding of course; it's actually just another way for people to promote and sell videogames. It's like E3, only with more pretension; or, it's like PAX, only with a lot more pretension. It's not without its highlights, though, and one of the highlights of this year's conference was a panel on none other than Xbox Live Indie Games. (At least, I assume it was one of the highlights. GameCola, as typical, didn't get an invite, probably because we do things like call it pretentious.)
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
Last month in Pudding, I ran my own personal list of the Top 5 Xbox Live Indie Games from 2010. This month, courtesy of Joystiq, we have: everyone else's list. It's based on sales figures—specifically, number of copies sold during the first week of a game's launch—and the results, as expected, are completely demotivating. Personally, I'm so demotivated I won't be able to finish this lame joke I think I already used bef
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Minus the Pudding: The Best of Xbox Live Indie Games
Columns by Paul Franzen on
I am videogames. I mean, not literally---at least, not as far as you know---but what I mean to say is...is...is...is...gosh darnit---writing is so hard!