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Super Mario Galaxy (Wii)
Reviews by Richo Rosai on Each console generation I become more and more of a holder out. I usually make it to the first price drop, and sometimes farther, but there's always that one irresistible title that drives me to dust
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Jewel Knights Crusaders (PC) [NSFW]
Reviews by Matt Gardner on If you’re one of the many special people who have been wondering for years whether it’s possible to rape a woman and still be her friend, your long wait is finally over. Ginji whateverthefuckhisnameis, hero of Jewel Knights Crusaders, will show you all the moves you need to know to get started ripping up virgin … Continue reading "Jewel Knights Crusaders (PC) [NSFW]"
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Rayman (PS1)
Reviews by Meteo Xavier on For years, thanks to an uneven and sporadic history, Rayman has held a steady position as one of videogaming's most bizarre characters. It's not much of an award; it's like Spinal Tap being known as "
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Mega Man 7 (SNES)
Reviews by Meteo Xavier on Mega Man 7 is what happens when executive heads don't use protection. I'd like to capitalize on that joke somehow, but the only thing I can think of is a picture of some CEO with a condom covering his
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Illusion of Gaia (SNES)
Reviews by Alex Jedraszczak on It had happened again. I had let the month pass me by without giving even a fleeting thought to my obligations. As I sat in my dark room with only a bottle in front of me, I thought to myself: How cou
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Captain Eric’s Psychic Thumb Feature Presentation
Columns by Eric Regan on Well, it's another year, and we're all still here, gaming our little hearts out. Now, I hate to be a downer at the start of the new year, but my predictions in videogame land this month are not going to be all that bright. OK, I lied—I love being a downer. With that in mind, let's get on to the reviews of these soon-to be-forgotten-before-they-are-released titles! BOOYAH.
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Assassin’s Creed (X360)
Reviews by Andy Patterson on I wish I were a hitman. Seriously. From Agent 47 to Leon, they get the best of everything—the biggest guns, the fastest cars, the smartest getaways and the very best of lines. There's not a si
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on Hello everyone, and welcome to this month’s edition of testgame.exe: Making the Adventure. This month, it being the ultra-special January issue of GameCola and all, I have decided to do something that some of you may remember from a few issues ago. That’s right: We will once again be taking a look at the very earliest stages of testgame development, back when the idea for testgame was nothing more than a real-time outpouring of semi-random elements in a IM-based text adventure between myself and real-life Paul. Makes sense? Well, I did a better job of explaining it last time. Suffice to say, this is a view of testgame that hardly anyone has seen before, so pay close attention.
