Featured Articles

Be Careful What You Search For #98
But the real question is—did they find what they wanted?
Top of the Heap: The Naughty Side of the NES
Despite efforts by Nintendo to keep the NES squeaky clean, some unlicensed game developers managed leak some smuttiness onto the otherwise family-friendly system.
This Yard Has Saled #1: RetroGameCon 6 and More
No, sir, I don't want your Leapster.
[NSFW] Top of the Heap: Pokémon Games That Aren't
Nine knock-off Pokémon games you probably haven't caught yet.
Mega Man 4 (NES)
Mega Man 4 may not have the niftiest weapons, hippest bosses, grooviest music, or sexiest box art in the Mega Man franchise, but that doesn't stop it from being the best game in the original series. Y
Card Sweethearts (PC)
I don't know anything about romance-sim dating. There it is ladies and gentlemen. That's my return to videogame journalism after a year of being out of the game, and to top it all off, the only reason
Why the Phoenix Wright Characters Will Die Alone
A look at why the three main Phoenix Wright characters will be forever dateless.
The Typing of the Dead (DC)
Type! For the love of all that is holy, type!
Alicia Online (PC)
What do you get when you cross horse racing with a Korean MMO? An obscure, yet SURPRISINGLY GOOD, game!

Latest Articles

  • Submissions (February 2003)

    Comments, e-mails, artwork and more from GameCola’s readers.

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    Dear Readers: Latisha? Why?

    Try as I have been for the past month to understand, Latisha's existence in ToeJam & Earl III: Mission to Earth simply does not make any goddamn sense. From a gameplay standpoint, she serves as the middle ground between the speedy DJ TJ and the loafy Big Earl; from a storyline, she's the middle ground between the arrogant DJ TJ and the kindly Big Earl. She's the average, well-rounded character that's been ignored in video games for generations, akin to Sion Barzahd in The Bouncer or Mario in Super Mario Bros. 2. Except that in these two cases, the average character as least has the advantage of being the main focal point for the game's storyline; Latisha has no such advantage.

  • Metroid Prime (GCN)

    The category of fun was too easy. All Metroid games so far have been a blast to play. They are balanced both with enjoyment and difficulty. Beating a Metroid game is hard without knowing where to exac

  • Ico (PS2)

    While there are easily a good hundred games out there that quite often tickle my proverbial fancy, I hardly come across a truly moving game. Have I come across one? Why, yes, I indeed have, thank you.

  • The Legend of Zelda: Ocarina of Time (N64)

    I started this game expecting it to be like all the other Zelda games. In that aspect, this game does not disappoint.

  • [NSFW] Taboo: The Sixth Sense (NES)

    Naturally, the usual response from the average person would be, "I'd play Taboo..."

  • Smurf: Rescue in Gargamel’s Castle (CV)

    Guest review by: Becca Clipper Thinking of ColecoVision, or Smurfs you wouldn't expect to play a challenging game, let alone an interesting one. These thoughts could be no further from the truth. When

  • Carbonated News (January 2003)

    - What could someday easily be considered the greatest console yet to exist really proved itself this past November. In the Game Boy Advance's year and a half lifespan, there have been approximately n

  • Submissions (January 2003)

    Comments, e-mails, artwork and more from GameCola’s readers.

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    Dear Readers: The Janish.

    Notice anything... oh, I don't know, different, about this month's issue? The snowy background? The "weathered" (tee hee) logo? The extended Table of Contents, the luscious staff photos, anything? Well regardless of how perceptive you are, this issue, dearest readers, is a special issue. A damn special issue. This issue is not only the first issue of 2003, but the first of our second volume, and as such is our biggest issue yet.