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Metroid Prime (GCN)
Fan Submissions by Geoff Osman on The category of fun was too easy. All Metroid games so far have been a blast to play. They are balanced both with enjoyment and difficulty. Beating a Metroid game is hard without knowing where to exac
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Ico (PS2)
Reviews by Doug O'Neil on While there are easily a good hundred games out there that quite often tickle my proverbial fancy, I hardly come across a truly moving game. Have I come across one? Why, yes, I indeed have, thank you.
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Smurf: Rescue in Gargamel’s Castle (CV)
Fan Submissions by GameCola on Guest review by: Becca Clipper Thinking of ColecoVision, or Smurfs you wouldn't expect to play a challenging game, let alone an interesting one. These thoughts could be no further from the truth. When
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Carbonated News (January 2003)
News Posts by Paul Franzen on - What could someday easily be considered the greatest console yet to exist really proved itself this past November. In the Game Boy Advance's year and a half lifespan, there have been approximately n
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Submissions (January 2003)
Fan Submissions by GameCola on Comments, e-mails, artwork and more from GameCola’s readers.
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Dear Readers: The Janish.
Columns by Paul Franzen on Notice anything... oh, I don't know, different, about this month's issue? The snowy background? The "weathered" (tee hee) logo? The extended Table of Contents, the luscious staff photos, anything? Well regardless of how perceptive you are, this issue, dearest readers, is a special issue. A damn special issue. This issue is not only the first issue of 2003, but the first of our second volume, and as such is our biggest issue yet.
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The 2002 GameCola Videogame Awards
Columns by GameCola on The 2002 GameCola Videogame Awards!
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… of the Month: Star Ocean: The Second Story
Columns by Matt Gardner on Don't let the name fool you, this game stands on its own, meaning you won't have to have played the first one to understand what is going on (which is convenient, since the first one wasn't released outside of Japan, as far as I know). Star Ocean has a customizable battle mode where you can choose if you want to fight in more of a classic RPG style, or a style which involved a lot more free movement and decision making. You can create various items such as armors, weapons, accessories, and items from raw materials you find using skills you gain on your journey. The story itself develops in different ways depending on the decisions you make (the most important of which being what which main character you will choose to control, Claude or Rena), and what mini-events you choose to participate in.
