Robyn plays a deconstruction of military shooters and...doesn't have a good time, but experiences a powerful story.
The party stares at a wall...but this wall stares back!
What makes a reboot good, bad, or necessary? Robyn offers an opinion.
Who needs to fight when there's a bottomless pit conveniently placed nearby?
Today's eclectic episode takes a sleepy turn...
Part 2 of our ongoing Secret of Mana tabletop campaign.
Anna talks about how D&D has caused and helped with her anxieties.
Just in time for the release of the HD remake, we've got an RPGCast of Secret of Mana!
Di discusses her time at MAGFest 2018, including conducting interviews, panels, and videogames. Lots of those.
There's new things to have opinions on! Let the GameCola Podcast give you the scoop on how to feel.
Top of the Heap: The Naughty Side of the NES
Despite efforts by Nintendo to keep the NES squeaky clean, some unlicensed game developers managed leak some smuttiness onto the otherwise family-friendly system.
Why the Phoenix Wright Characters Will Die Alone
A look at why the three main Phoenix Wright characters will be forever dateless.
[NSFW] Top of the Heap: Pokémon Games That Aren't
Nine knock-off Pokémon games you probably haven't caught yet.
Disregard Canon, Acquire Representation: Naoto Shirogane is a Transman
Why accept the canon explanation when the story could be so much more interesting?
Nintendo Retcons Super Mario Bros.
Via Kotaku, it looks like GameCola's ongoing debate of "Is she Princess Toadstool or Princess Peach?" has finally been put to rest. In its latest re-release of Super Mario All-Stars, Nintendo has dec
Darkstar: The Interactive Movie (PC)
In a recent conversation with ‘Cola Editor-in-Chief Paul Franzen on a popular social networking site, Paul told me about a game he thought I might like. It went something like this:Paul: Hey, I know
Minus the Pudding: The Best of Xbox Live Indie Games
Last month in Pudding, I ran my own personal list of the Top 5 Xbox Live Indie Games from 2010. This month, courtesy of Joystiq, we have: everyone else's list. It's based on sales figures—specifically, number of copies sold during the first week of a game's launch—and the results, as expected, are completely demotivating. Personally, I'm so demotivated I won't be able to finish this lame joke I think I already used bef
What the Crap?: Difficulty Settings and Modes
Why, cruel videogame industry, are we forced to play Goldilocks when sitting down to play our games? Games all have their own ideas of what Easy and Hard mean, have different rewards (and sometime none at all) for choosing a more difficult setting, and really produce a schism in groups of people who say they've beaten a game. I really don't care if you've beaten the game on "Super Easy," you shmuck!
Games That Secretly Suck: PaRappa the Rapper
PaRappa the Rapper is a beloved classic of the PlayStation era—but it secretly just sucks.
This Yard Has Saled #7: Discovering Hidden Treasures
Sometimes you find garbage. Other times you find gold. This is other times.