Q&AmeCola: Games That Kickstarter Should Resurrect

Q&AmeCola: Games That Kickstarter Should Resurrect

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With all the quality reviews, delightful columns, and hard-hitting game journalism you can find here at GameCola, it’s sometimes hard to believe that the site’s written by regular people like you and me, and not a race of evolutionarily advanced superhumans. To help bridge this divide between staff and reader, we’ve set up this column so you can get a look at our staff’s personal opinions on serious issues. Serious issues like the following:

This month’s question was submitted by Christian Porter, and it is:

What game series/genre/studio/etc. would you like Kickstarter to resurrect next?


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Matt Jonas
Cheetahmen

So we got off on a bad foot with three mediocre platforming games. Why not get someone talented to program it, and make it a Final Fight clone? We’re talking side-scrolling beat-’em-up action with three players, controlling the Cheetahmen as they battle their way to Dr. Morbis. Think of the humour that would resonate from one last hurrah: a Cheetahmen game that doesn’t suck balls.

The game would be made better with Eat Lead-style fourth wall references. The Cheetahmen could argue between the three of them as to who is responsible for the shitty games that they have starred in.

Lights… Camera… Action 52.

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(Matt is a staff reviewer and news blogger.)


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Mark Freedman
The Guardian Legend

This was an amazing NES game! Combining elements of Zelda, Metroid, and rail shooters, it improved upon them all. A great level of difficulty, a world map, and incredible graphics and sounds. You play as an intergalactic babe who transforms into a spaceship! What more could you ask for?

Maybe a simpler password system.

I’d love to see a sequel or remake.

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(Mark is a reviewer and the author of “What the Crap?”)


Elizabeth Medina-Gray
The Longest Journey

I LOVE The Longest Journey. I would even go so far as to say that it’s my favorite point-and-click adventure game (even beating out King’s Quest and Monkey Island…crazy!). And although I was pretty wary about playing the sequel, Dreamfall—because it added some dubious non-adventure-game things like combat—it also turned out to be a really good game, with compelling characters and an interesting story. UNFORTUNATELY, Dreamfall ends with a major cliffhanger. As the series stands now, the story is totally incomplete, and one of the main characters may or may not be dead! From what I’ve read, the creators planned to release a third game to finish up the series, but that game isn’t even on the horizon yet. So, if it’s a question of funding, this sounds like a job for Kickstarter! I need to know what happens in the story, and I don’t think I’m the only one.

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(Lizo is a Staff Editor and the former author of “testgame.exe: Making the Adventure.”)


Kate Jay
King’s Quest

I’d love to see a Kickstarter campaign that revives the old King’s Quest games. I have vague memories of what the actual plots were, and slightly more lucid memories of getting lost, but what I clearly remember is having a ton of fun playing through all of them. A revival—be it just a repackaging of all of the games or a full out revamp of the series—would be awesome!

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(Kate is the author and illustrator of “The Gates of Life.”)


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Daniel Castro
BrĂĽtal Legend

Well, since Tim Shafer is the one who essentially kickstarted Kicstarter, I’m sort of hoping that Double Fine eventually gets around to making a sequel to BrĂĽtal Legend.

Maybe they could make the real-time-strategy element work fine…Double Fine! Or maybe they should just skip it altogether and focus their efforts on the things that actually worked in the original.

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(Daniel is the author of “Don’t Be That Guy.”)


Paul Franzen
Phantasmagoria

You’ve heard of King’s Quest, right? That old-school Sierra adventure series about magic and dragons, fairy-tale creatures and damsels in distress?

Phantasmagoria is made by the same people, except that its tone is slightly different—instead of a kid-friendly world of wonder and delight, it’s about live-action people getting stabbed through the mouth with garden shovels. It’s a series of (two) FMV point-and-click adventure games featuring brutal, graphic FMV violence, with characters getting possessed by soul-stealing demons, slowly becoming creepier and creepier throughout the course of the game until they murder just EVERYONE. They also have neat puzzles to solve and whatever. They’re the BEST, and I’d love to see what kinds of horrific (in a good way) things a developer could do with Phantas’s particular brand of FMV in 2012.

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(Paul is GameCola’s Editor-in-Chief, as well as a video talkthrough-er and a news blogger and reviewer.)


Christian Porter
MacVenture Games

I’ve always felt the ICOM/MacVenture series of first-person adventure games (Deja Vu, Shadowgate, Uninvited) met such an untimely demise—especially considering they died in the early 90s right around the time adventure games were really starting to come into their own. I’d love to play a new one—and not necessarily a sequel; a completely new IP would suit me just fine, as long as it brings the same serious-with-a-hint-of-dark-humor adventure that I so miss.

Until then, at least we can watch Deja Vu on the GCDotNet YouTube channel.

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(Christian is the creator of “Top of the Heap,” “Power Gloves & Tinfoil Hats,” the video series “Speak American,” and also some other stuff.)


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Nathaniel Hoover
Down with Kickstarter

Simply hearing the word “Kickstarter” is making me ill these days. I’d like to see Kickstarter resurrect a self-sufficient videogame industry that can produce what fans want to see without actually involving the fans, leaving gaming to be the antisocial pastime it was always meant to be.

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(Nathaniel is a reviewer; author of “Flash Flood,” “The Archive Dive,” and the “Sprite Flicker“ webcomic; and creator of fine videos.)


Have a question you’d like answered in a future Q&AmeCola? Ask below in the comments, and your question just might make the next edition.


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