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Submissions (September 2007)
Fan Submissions by GameCola on Comments, e-mails, artwork and more from GameCola’s readers.
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The Ten Reasons: Donkey Kong 64
Columns by Michael Gray on Last month's column was such a success that I'm doing it again! Well, actually, it wasn't that much of a success, but no one noticed that this column is basically the same as Super Thumbs, except tha
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Low-Rent Adventures in Japan: A Hostage Situation, Japlish Supplemental
Columns by Richo Rosai on I worked until 6 a.m., then slept. It's now 7:30. Existence burns. If it were up to me, I'd search for the most painless death that could be accomplished immediately if only to skip this day, but no! My readers need me....
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Inside the Guide: Tiny Toon Adventures
Columns by Michael Gray on OK, before I start this article, take a look at the background image for this article: I did not come up with this picture, so I have to wonder what the heck is going on here. It looks like Mario is j
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Digital Championship Wrestling: Paper Mario vs. Baby Mario
Columns by Paul Franzen on Word up, my gamefans! Welcome to Digital Championship Wrestling, live from the James Pond Memorial Coliseum—recently refurbished after being assaulted last month by the Mayor of SimCity and his various tornados, fires, earthquakes, and plane crashes.
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The Gates of Life: Episode 49 – Let’s Not Be Too Hasty
Columns by Matt Gardner on Narrator: The yellow light hit Rivers square in his big snout, and then, nothing happened. ...Until the TGoL AllStars all realized how slowly Rivers was now moving.
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Dear Readers: Celebrity Versus Mode
Columns by Paul Franzen on Hello world, and welcome to GameCola—live, from just outside Trenton, NJ, from myself and Miss Cola's new apartment. Which is why the issue's a few days late this week—moving, as it turns out, takes a bit of time.
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… of the Month: What Keeps You Writing for GameCola?
Columns by Matt Gardner on With the recent loss of Steve Hamner, coupled with the fact that I haven’t received a paycheck in the five years I've been here, I’ve been wondering: Why do our writers stay with us, here at GameCola? It’s completely voluntary (in most cases), and there is no monetary compensation for the work put in. Also, we save very few lives. so you can’t really even feel like a better human for having worked here (or can you?).
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on Before I get started with this month's edition of testgame.exe: Making the Adventure, I would like to explain my newfound philosophy. The way I see it, if I do a lot of work over the course of the m

