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Figure Fours and Magic Eights: WWE WrestleMania XXII
Columns by Paul Franzen on Our predictions went five-for-eight at least year's WrestleMania, missing only a Money in the Bank mishmash, a Match of the Year candidate, and the main event. So basically, we nailed 'em all 'cept the ones that actually matter. No matter!
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MagMax (NES)
Reviews by Bradley Keene on In 1985, Nichibutsu released an arcade game that brought something new to the shooter genre. The game was MagMax, and it was remade for the NES in 1988 by FCI, which was responsible for the Ultima ser
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Michael Jackson’s Moonwalker (SG)
Reviews by Bradley Keene on Who's bad? Well for starters, this game is pretty craptastic, if that is what you mean by "bad." Based on the "hit" movie of the same name released in 1988, Moonwalker (the game, released in 1990) sta
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Showdown: Legends of Wrestling (MXB)
Reviews by Bradley Keene on Now I know I usually review classic games, but to my own defense, Acclaim is no longer in business. And, this is a wrestling game based on classic wrestlers. Being an avid fan of wrestling since the a
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testgame.exe: Making the Adventure
Columns by Elizabeth Medina-Gray on We have direction! A course of action! A seating plan! After a late-night brainstorming session with the one and only Paul Franzen, there are now, literally, a ton of new puzzles in the works. (Well,
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Castlevania: Curse of Darkness (MXB)
Reviews by Joel Tandberg on Let's have a round of applause for one of the oldest, most revered and enjoyable series to leap from the off-gray cartridges of the NES to the shiny DVDs of today's systems: Castlevania. Love it or ha
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Versus Mode: PS3’s Release Date, Gay-Friendly Guilds, Bomberman’s New Look, and More
Columns by GameCola on GC writer Janra Roberts discusses when the PS3 will be released, whether Blizzard should allow gay-friendly guilds, Bomberman's new design, and more.
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Submissions (March 15, 2006)
Fan Submissions by GameCola on Comments, e-mails, artwork and more from GameCola’s readers.
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Great Moments in Gaming #9
Columns by Shawn Sackenheim on I never played more than a demo of Michel Ancel's original Rayman, but even its limited stages thwarted what little platforming skill I thought I had. Despite my shortcomings, I found the game gorgeou
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BLACK (MXB)
Reviews by Shawn Sackenheim on It was sometime between Call of Duty and Brothers in Arms that I swore off World War II shooters for good. I'm so tired of traipsing through bombed-out cities, dodging gunfire in eastern European fore
