Featured Articles

Top of the Heap: The Naughty Side of the NES
Despite efforts by Nintendo to keep the NES squeaky clean, some unlicensed game developers managed leak some smuttiness onto the otherwise family-friendly system.
Why the Phoenix Wright Characters Will Die Alone
A look at why the three main Phoenix Wright characters will be forever dateless.
[NSFW] Top of the Heap: Pokémon Games That Aren't
Nine knock-off Pokémon games you probably haven't caught yet.
GC Podcast #42: Turnabout Musical Interview Pt 1
In a complete reversal from GameCola's last podcast, Podcast #42 entirely revolves around Phoenix Wright! In an awesome GameCola exclusive, we're interviewing the staff of Turnabout Musical! That's ri
Disregard Canon, Acquire Representation: Naoto Shirogane is a Transman
Why accept the canon explanation when the story could be so much more interesting?
Card Sweethearts (PC)
I don't know anything about romance-sim dating. There it is ladies and gentlemen. That's my return to videogame journalism after a year of being out of the game, and to top it all off, the only reason
The Ten Reasons: Apollo Justice: Ace Attorney
Welcome to The Ten Reasons, where I discuss ten reasons why I like or dislike a game. You know, I wanted to write a review for Apollo Justice this month, but it turns out that Zach Rich already did i
[NSFW] Be Careful What You Search For #63
Warning! If you view these images while you're at work, your boss may fire you for looking at something so stupid!
[NSFW] Family Dog (SNES)
One of the most wretched, nauseating games I've ever played.
Sprite Flicker: VVVVVV for Vendetta
The insidiously clever indie platformer gets its first-ever sprite comic.

Latest Articles

  • Smurf: Rescue in Gargamel’s Castle (CV)

    Guest review by: Becca Clipper Thinking of ColecoVision, or Smurfs you wouldn't expect to play a challenging game, let alone an interesting one. These thoughts could be no further from the truth. When

  • Carbonated News (January 2003)

    - What could someday easily be considered the greatest console yet to exist really proved itself this past November. In the Game Boy Advance's year and a half lifespan, there have been approximately n

  • Submissions (January 2003)

    Comments, e-mails, artwork and more from GameCola’s readers.

  • Default Thumbnail

    Dear Readers: The Janish.

    Notice anything... oh, I don't know, different, about this month's issue? The snowy background? The "weathered" (tee hee) logo? The extended Table of Contents, the luscious staff photos, anything? Well regardless of how perceptive you are, this issue, dearest readers, is a special issue. A damn special issue. This issue is not only the first issue of 2003, but the first of our second volume, and as such is our biggest issue yet.

  • ToeJam & Earl (SG)

    Nine long years it took me to beat this game. Nine long years of walkthroughs, FAQs, Game Genie, and secret lemonade stands.

  • The 2002 GameCola Videogame Awards

    The 2002 GameCola Videogame Awards!

  • Loafy Carl #6

    Neal Iannone's webcomic about videogames and the nerds who play them.

  • … of the Month: Star Ocean: The Second Story

    Don't let the name fool you, this game stands on its own, meaning you won't have to have played the first one to understand what is going on (which is convenient, since the first one wasn't released outside of Japan, as far as I know). Star Ocean has a customizable battle mode where you can choose if you want to fight in more of a classic RPG style, or a style which involved a lot more free movement and decision making. You can create various items such as armors, weapons, accessories, and items from raw materials you find using skills you gain on your journey. The story itself develops in different ways depending on the decisions you make (the most important of which being what which main character you will choose to control, Claude or Rena), and what mini-events you choose to participate in.

  • Games for the Casual Gamer: Crazy Taxi

    An amazingly addictive game is Crazy Taxi for Sega Dreamcast. This game was taken from an actual arcade game, however the graphics maintain an arcade game look. The object of Crazy Taxi is to drive ar

  • Gaming Milestones: The Need for Speed

    In October of 1995 Electronic Arts and Pioneer Studios, in collaboration with the car magazine "Road and Track," released The Need for Speed for the 3DO console. Initial reaction was combined delight and confusion; the game was praised, but the seemingly slow-moving, lumbering cars confused gamers. The Need for Speed, in fact, would change the face of racing games forever.