Breath of Fire II is every bit as good as the first one, if not better. If you've played the first you'll be familiar with soe of the towns (i.e. Windia) and characters (i.e. Nina) in this one. The battle system is also pretty much the same as the first, with random encounters and turn based fighting. The main difference is that your character formations is a diamond instead of a line. The story is quite interesting, and you'll be into it from the very beginning of the game. There are many new and interesting characters that join you on your quest, such as a big armadillo type man, a fierce cat girl, a dog with a crossbow, and a monkey with a knife (and come now, what could be more fun than a monkey with a knife? Nothing.) There are fun side things to do while you wander around the world (hunting, fishing, visiting a traveling circus, etc.), any many interesting items and spells to discover. If you are a fan of RPGs or dragons or fire.. or monkeys with knives.. or grass and water and shiny things and mountains with caves and fish and breathing or... anything, get yourself a Game Boy Advance or a Super Nintendo and pick up Breath of Fire II.
Okay, this whole movie thing is starting to get pretty obnoxious. Apparently Samus Aran, female bounty hunter extraordinaire, has been the latest victim to the video game industry's cinematic trend,
Comments, e-mails, artwork and more from GameCola’s readers.
Try as I have been for the past month to understand, Latisha's existence in ToeJam & Earl III: Mission to Earth simply does not make any goddamn sense. From a gameplay standpoint, she serves as the middle ground between the speedy DJ TJ and the loafy Big Earl; from a storyline, she's the middle ground between the arrogant DJ TJ and the kindly Big Earl. She's the average, well-rounded character that's been ignored in video games for generations, akin to Sion Barzahd in The Bouncer or Mario in Super Mario Bros. 2. Except that in these two cases, the average character as least has the advantage of being the main focal point for the game's storyline; Latisha has no such advantage.
The category of fun was too easy. All Metroid games so far have been a blast to play. They are balanced both with enjoyment and difficulty. Beating a Metroid game is hard without knowing where to exac
While there are easily a good hundred games out there that quite often tickle my proverbial fancy, I hardly come across a truly moving game. Have I come across one? Why, yes, I indeed have, thank you.
Naturally, the usual response from the average person would be, "I'd play Taboo..."
Top of the Heap: The Naughty Side of the NES
Despite efforts by Nintendo to keep the NES squeaky clean, some unlicensed game developers managed leak some smuttiness onto the otherwise family-friendly system.
Why the Phoenix Wright Characters Will Die Alone
A look at why the three main Phoenix Wright characters will be forever dateless.
[NSFW] Top of the Heap: Pokémon Games That Aren't
Nine knock-off Pokémon games you probably haven't caught yet.
Disregard Canon, Acquire Representation: Naoto Shirogane is a Transman
Why accept the canon explanation when the story could be so much more interesting?
Nintendo Retcons Super Mario Bros.
Via Kotaku, it looks like GameCola's ongoing debate of "Is she Princess Toadstool or Princess Peach?" has finally been put to rest. In its latest re-release of Super Mario All-Stars, Nintendo has dec
Darkstar: The Interactive Movie (PC)
In a recent conversation with ‘Cola Editor-in-Chief Paul Franzen on a popular social networking site, Paul told me about a game he thought I might like. It went something like this:Paul: Hey, I know
Minus the Pudding: The Best of Xbox Live Indie Games
Last month in Pudding, I ran my own personal list of the Top 5 Xbox Live Indie Games from 2010. This month, courtesy of Joystiq, we have: everyone else's list. It's based on sales figures—specifically, number of copies sold during the first week of a game's launch—and the results, as expected, are completely demotivating. Personally, I'm so demotivated I won't be able to finish this lame joke I think I already used bef
What the Crap?: Difficulty Settings and Modes
Why, cruel videogame industry, are we forced to play Goldilocks when sitting down to play our games? Games all have their own ideas of what Easy and Hard mean, have different rewards (and sometime none at all) for choosing a more difficult setting, and really produce a schism in groups of people who say they've beaten a game. I really don't care if you've beaten the game on "Super Easy," you shmuck!
Games That Secretly Suck: PaRappa the Rapper
PaRappa the Rapper is a beloved classic of the PlayStation era—but it secretly just sucks.
This Yard Has Saled #7: Discovering Hidden Treasures
Sometimes you find garbage. Other times you find gold. This is other times.